Infinite yield possible on ‘Workspace:WaitForChild(“HallowenDONE”)’
local character = script.Parent.Parent
local player = game.Players:GetPlayerFromCharacter(character)
local triple = game.Workspace:WaitForChild("HallowenDONE")
while wait() do
triple.Touched:Connect(function(player)
wait(0.0000000000000000000001)
local player = game.Players:GetPlayerFromCharacter(character)
local playergui = player.PlayerGui
playergui["EventQuest/s"].ImageLabelquest["1 Step Quest"]["dropper done"].Visible = false
playergui["EventQuest/s"].ImageLabelquest["1 Step Quest"]["dropper doneV"].Visible = true
end)
end
local character = script.Parent.Parent
local player = game.Players:GetPlayerFromCharacter(character)
local triple = game.Workspace.HallowenDONE
while wait() do
triple.Touched:Connect(function(player)
wait(0.0000000000000000000001)
local player = game.Players:GetPlayerFromCharacter(character)
local playergui = player.PlayerGui
playergui["EventQuest/s"].ImageLabelquest["1 Step Quest"]["dropper done"].Visible = false
playergui["EventQuest/s"].ImageLabelquest["1 Step Quest"]["dropper doneV"].Visible = true
end)
end
and now HallowenDONE is not a valid member of Workspace “Workspace”
1: use game.Players:GetPlayerFromCharacter()
2: one of your accessories is touching the part, say like “local Character = hit.Parent
local Player = game.Players:GetPlayerFromCharacter(Character)
if Player then
—idk
end
local db = true
script.Parent.Touched:Connect(function(hit)
game.Players:GetPlayerFromCharacter()
local Character = hit.Parent
game.Players:GetPlayerFromCharacter(Character)
if db == true then
-- local Current = game.Players:WaitForChild(hit.Parent.Name).leaderstats.Level.Current
local Wins = game.Players:WaitForChild(hit.Parent.Name).leaderstats.Wins
--Current.Value = Current.Value + 1
Wins.Value = Wins.Value + 1
db = false
wait(1)
db = true
end
end)
local db = true
script.Parent.Touched:Connect(function(hit)
local Player = game:GetService(“Players”):GetPlayerFromCharacter(hit.Parent)
if Player and db == true then
Player.leaderstats.Wins.Value += 1
db = false
wait(1)
db = true
end
end)