Infinite Yield Possible

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  1. What do you want to achieve? Keep it simple and clear!
    I want to get rid of the infinite yield on my script
  2. What is the issue? Include screenshots / videos if possible!
    My part won’t weld to me because the part I need to weld to, “UpperTorso” isn’t getting found
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I have tried looking for solutions on YouTube and dev forum
    After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

This is what it say’s in my output :
Infinite yield possible on ‘Workspace.OmegaNavy.Humanoid:WaitForChild(“UpperTorso”)’

local FireElement = game.ServerStorage.Elements:WaitForChild("Fire Element")
local FireVortex = FireElement:WaitForChild("FireVortex")
local player = game.Players.LocalPlayer
local Ra1 = FireVortex:WaitForChild("Red Aura 1")
local Ra2 = FireVortex:WaitForChild("Red Aura 2")
local Vortex = FireVortex:WaitForChild("Vortex")
local Ya1 = FireVortex:WaitForChild("Yellow Aura 1")
local Ya2 = FireVortex:WaitForChild("Yellow Aura 2")
	local char = player.Character or player.CharacterAdded:Wait()
	local humanoid = char:WaitForChild("Humanoid")
	local torso = humanoid:WaitForChild("UpperTorso")
	local newVortex = FireVortex:Clone()
	local newRa1 = Ra1:Clone()
	local newRa2 = Ra2:Clone()
	local newYa1 = Ya1:Clone()
	local newYa2 = Ya2:Clone()
	newRa1.CFrame = torso.CFrame
	newRa2.CFrame = torso.CFrame
	newYa1.CFrame = torso.CFrame
	newYa2.CFrame = torso.CFrame
	newVortex.CFrame = torso.CFrame
	newVortex.Parent = workspace
	newRa1.Parent = workspace
	newRa2.Parent = workspace
	newYa1.Parent = workspace
	newYa2.Parent = workspace

	local weld ="Weld", newVortex)
	weld.Part0 = newVortex
	weld.Part1 = torso
	local weld2 ="Weld", newRa1)
	weld2.Part0 = newRa1
	weld2.Part1 = newVortex	
	local weld3 ="Weld", newRa2)
	weld3.Part0 = newRa2
	weld3.Part1 = newVortex
	local weld4 ="Weld", newYa1)
	weld4.Part0 = newYa1
	weld4.Part1 = newVortex	
	local weld5 ="Weld", newYa2)
	weld5.Part0 = newYa2
	weld5.Part1 = newVortex		
	newVortex.Orientation = newVortex.Orientation +,0,0)
	newRa1.Orientation = newVortex.Orientation +,0,0)
	newRa2.Orientation = newVortex.Orientation +,0,0)
	newYa1.Orientation = newVortex.Orientation +,0,0)
	newYa2.Orientation = newVortex.Orientation +,0,0)

	newVortex.CanCollide = false
	newRa1.CanCollide = false
	newRa2.CanCollide = false
	newYa1.CanCollide = false
	newYa2.CanCollide = false

	--newVortex.Orientation = newVortex.Orientation +,0,0)
	newVortex.Anchored = false
	newRa1.Anchored = false
	newRa2.Anchored = false
	newYa1.Anchored = false
	newYa2.Anchored = false

	--newVortex.CFrame = newVortex.CFrame *,10,0)
	--newVortex.Orientation = newVortex.Orientation +,0,0)


Also just to clear up, I’m using R15 but it won’t find the body part I want

infinite yield happens when it can’t find something and it keeps on trying to find it for a certain time but can’t meaning that it might not be there

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You’re getting that error because you’re trying to get the upper torso of the humanoid, not the character.
Instead of Workspace.OmegaNavy.Humanoid:WaitForChild(“UpperTorso”) try Workspace.OmegaNavy:WaitForChild(“UpperTorso”)

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