INFINITY RPG: Update Board

Back to INFINITY RPG: INFINITY RPG - Roblox


Here are the recent changes to INFINITY RPG in a simple summary for each update. This is not a complete changelog.
Thank you for the support!!


Update Log:


Update 55 - Update Omega (Ω) - Final Update - Released 01/19/2021

Additions:

  • Added Secrets 1-8 back to the game, including Steps 1-3.
  • Added Secret 9 and 10.
  • Code Cracker: 20% chance to not consume ammos.
  • Unboxed the Unus Annus tribute gifts.
  • Transformed Key of Adventure, Key of Fantasy, and Key of Will to orbs with new functionality.
  • Added a context menu to the inventory which can be opened by right clicking an item. This gives the player the ability to trash non-limited and non-event items as a replacement for the old sell feature, and ammunition has a new option ‘Disable Others, Enable This’ to disable all but one ammunition, which is the one you right clicked.
  • Armageddon’s Rockstar was added, this item is given from the ‘Armageddon’s Rockstar’ Exotic gamepass.
  • The Devout badge is earnable, along with three new level rank badges added: Ultimate, Supreme, and Zenith.
  • New Sparkle Time Shotguns: Peanut Butter, Pink, Midnight Blue, and Teal. All existing Sparkle Time Shotguns can be crafted into the Rainbow Sparkle Time Shotgun.
  • Added darkness999999’s event shop in Edenopia. Here, you can exchange levels for Hallow’s Essence, purchase Evernore for one last time, and craft both Rainbow Sparkle Time Shotgun and the TRUE EVERNORE.
  • Added time playing badges for one hour, one day, and one week.
  • Elemental Battlegrounds: Finished the Nature Sector, renamed to Terraden.
  • Elemental Battlegrounds: Released sector: ‘The Lost World of Atlantis’.
  • Elemental Battlegrounds: Released sector: ‘Firesoul Dungeon’.
  • Elemental Battlegrounds: Released sector: ‘Mortal Meadow’.
  • Elemental Battlegrounds: Released omegaboss: ‘Zeus, God of Lightning’.
  • Added Crystal Infinity, the final boss, including its drops: PreSword, CRYSTAL INFINITY’S WARAXE, CRYSTAL INFINITY’S ARMOR, GREATEST POTION OF HEALTH (Can be bought in the End Shop), and CRYSTAL INFINITY’S ARMOR. x25-x50 — Infinite Stone is dropped from the final boss each kill, including tons of gold and 1/10th 1/5th of your current level. When killing the boss, a final ‘credits’ gui appears playing Deeper Love to end off the game’s legacy.
  • Added the End Shop in Edenopia where you can buy CRYSTAL INFINITY’S THROWING STARS, CRYSTAL INFINITY’S CROSSBOW, CRYSTAL INFINITY’S SCEPTER, GREATEST POTION OF HEALTH, Titanus and CHAMPION’S BULLETS (Added in the Hotfix for Update 55) for a cost of levels and/or Infinite Stone.
  • Added a few secrets to Elemental Battlegrounds including ‘Venumbra mom slipper’ - a funky Pixel Gun Contest submission, and ‘Cyan’s Shoe’ - an odd inside joke that somehow developed in TSTS.
  • Added plentiful amounts of new badges, including one for passing the maze in Firesoul Dungeon for the first time, and defeating each Elemental Deity.
  • Added a new mysterious drop, RAL-C, which drops at a ??? chance, along with RAL-CART, at a 1 in 1,000,000 chance.
  • Added several new game thumbnails and icons.
  • The holiday pixel gun winners were added to Infinity as a limited-edition 1/1 drop for four level sets: 100K+, 1M+, 10M+, and the winner, 100M+. The recreations were also added for guns like The Screamer, Bone Gun, Frost Iron, Pyrotechnic Firework Launcher, Cupid’s Act of Violence, El Diablo, and Blood Iron.
  • Added new arrow-type ammunition, along with several new bows which can only consume arrows among Edenopia. Wooden Bow was also added as a new ranged starter weapon.
  • Added Tristam’s Waraxe, a 1/360K 1/36K drop chance with a minimum level threshold with double the radius and diameter hitbox as Bustrea’s Waraxe, very useful for a melee-alternative for farming kills.
  • Devotional Guard Armor was added for being #1 at any time on the leaderboard, which also gives a badge, ‘Devotion To The Boards’.
  • Added ‘Uberblade’ item, an unknown drop from an unknown place.

Changes:

  • 10 Million kills badge is no longer earnable, players who own the 10 Million kills badge now have Atlantis’ Throwing Knives.
  • Leaderboards revised: Support for numbers greater than 9.22Qn, shows the top 100 players instead of top 10.
  • Many old redundant and expensive level and gold products deprecated, introduced ‘Double Level’ and ‘Double Gold’ products.
  • Pistol Star’s Neutron Bullets ammunition now has an icon.
  • Armageddon summons and the Sickle have been taken out of the shop.
  • TRUE EVERNORE and PISTOL STAR has ‘true potential’ unlocked when the final boss is killed.
  • Fixed some problems with the Badlands key.
  • Increased the maximum level from 1D? to 1e303, aka 1 centillion.
  • The old Crystal Infinity’s Armor (Previously found in IB) was transformed into Titan Armor so then the final armor could be reserved for the final boss, CI.
  • All new bosses and the old titans like Bustrea and Infinity now dropped SavedValues.
  • Sadly, Desert Glass was hidden from the game and never had its original purpose completed.
  • The ammunition sidebar has been revamped to fit the new changes with ammunition types, it will automatically update without needing to unequip and equip your current weapon, and it was given a slight visual update.
  • Many mobs in Solaris were buffed, mostly around the later realms like Corrupted Battletower and Xurmalous, all by ~x2-x3.
  • Bustrea’s level drop was buffed by ~x3.
  • The Heartbreaker’s animation was fixed.
  • Spawn was visually updated a bit.
  • The Potions inventory tab position was fixed on Mobile.
  • Primordial Terminator’s damage was clamped to a maximum of 1Qn damage.
  • The Seer’s animation was fixed.

Other:

  • Many additional additions and tens of bug fixes were also added on top of this, these were just the most important 50 changes.


Update 55 - Holiday 2020 - A small event released before Update Omega, carrying the same version number to anticipate what is to come.

Additions:

  • Added Sky Blue Sparkle Time Shotgun, Green Sparkle Time Shotgun, and White Sparkle Time Shotgun as rare drops to the Global Drop Table.
  • Added Spec Zeta to the Global Drop Table for players with over level 1B with a 1% drop chance.

Changes:

  • Buffed Technic Laser Minigun from 1T-4T damage to 5T-10T.


Update 54 - Halloween 2020 - Released 10/21/2020

Additions:

  • Added Pumpkin Patch.
  • Added Orange Sparkle Time Shotgun and Black Sparkle Time Shotgun; both available in the Pumpkin Patch.
  • Added currency ‘Pumpkins’ which can be earned in the Pumpkin Patch by using the Sickle item on the pumpkins.
  • Added Hallow’s Night dimension.
  • Added currency ‘Hallow Essence’ which is dropped from the Shadow Tribe in the Hallow’s Night dimension.
  • Added a main area in Hallow’s Night with scarecrows and the Shadow Tribe: A boss event with Antumbra, Penumbra, and Umbra. All of the mobs have a random chance to drop items: Penumbra’s Peril, Antumbra’s Scepter, Umbra’s Vilethorn, Evernore, and the rarest, PISTOL STAR.

Changes:

  • Halloweenified Edenopia’s Spawn.
  • Redesigned the left menu buttons added in Armageddon.
  • Adjusted stats for El Diablo and Lapin’s Gunner.
  • You no longer lose temporary summons when dying or leaving. So if you want to be able to use a spawner more than once, make sure you use a soulbound summon (Only few event soulbound summons are available).


Update 53.5 - Fourth of July 2020 - Released 07/04/2020

Additions:

  • Added a new limited-edition boss ‘The Great Eagle’ in Solaris: Drops ‘Saw of the Free’ and ‘America’s Greatest’, an older event item, at a rarer chance.


Update 53 - Armageddon I - Released 06/10/2020

Additions:

  • As the first day of Armageddon has begun and the last day of tranquility has ended, the blood moon has risen and creatures from the night begin to lurk and hunt for the last standing warriors to feast on their blood. Only being able to sense true warriors who have enough power, they will await until the longest and coldest night, 168 hours long, has passed.
  • Five items of tremendous power with the blood moon’s rays soaked into the cold iron metal have been scattered across the map from a flood of blood from the victims who have fallen from these creatures of night.
  • Thirteen apocalyptical badges have been set out to be collected by the most motivated warriors. Collect all of them and you will truly be an uberous player. Patience is not optional during these times of struggle.
  • A limited XP event
  • Added a new weapon class: Throwing.
  • Added a new item type: Materials.
  • Added a changelog gui and Armageddon ‘overview’ gui.
  • Added buttons to the hub to iterate pages.

Changes:

  • As Easter sets below the horizon and the holiday is put to rest, Lapin’s Gunner’s true power has been unlocked for the survivor to help lessen the pain of these last days.
  • The global leaderboard is back! The time played leaderboard has been replaced with top kills.
  • Ranged weapons now have a new drawback: Limited camera manipulation.
  • The health bar now shows an update notification to the left (-HP or +HP).
  • Improved the inventory on mobile.
  • The tier text in the inventory infobox now matches the ColorSequence of the tier.
  • Players can no longer interact with mobs AT ALL if their level is below the mob’s kill requirement level. This does not just mean dealing damage to the mob, it also means the mob cannot damage or follow that player.
  • The RespawnDisabled tag now works properly with mobs.
  • Fixed the boss event gui not showing mobs as dead when they really are dead.
  • Fixed a huge oversight with data saving that could’ve caused data loss - luckily no reports of data loss have been reported.
  • The hub dimension list is now sorted in proper order on mobile.
  • The group required value for armors in the shop now shows the Group Name and Group Id (not formatted) instead of a formatted Group Id.
  • You can no longer receive multiple copies of the same mob drop.
  • Fixed XP, Level, and Gold multipliers not applying to mobs.

Update 52.5 - Egg Hunt 2020 4/18 + 4/19 Hotfix - Released in parts through 04/18/2020 - 04/22/2020

Additions:

  • Added a billboard UI in the Elemental Battlegrounds dimension next to the egg to show players which eggs are required for the final egg.
  • Administrator privileges’ for spawning eggs have been added.

Changes:

  • Fixed The Heartbreaker weapon not being visible and being unable to be used due to a simple configuration oversight.
  • You no longer need the admin egg to collect the final egg.
  • Renamed the Mysterious Object eggs to Fabled Object eggs to avoid confusion with the few mystery eggs.
  • Changed the rarity of all the Mysterious Eggs from 50 to 25.
  • Changed the rarity of the Time Bombegg from 33 to 10.
  • Changed the rarity of the Egg of Trial from 10 to 7.
  • The admin egg staff automatically fixes itself after 60 seconds since owned player’s spawning has passed if he died during the cooldown.
  • Lowered the blast radius of the Admin Egg from 5 to 4 and there is now only a 1 in 5 (from 1/10) chance to get exploded by touching the explosion to help make it a bit easier to collect.
  • Changed Optical Egg of the Reggolution despawn time from 15s to 20s.
  • Changed The Heartbreaker’s cooldown from 1s to 0.5s.
  • The Heartbreaker now has a proper description.
  • Eggs can no longer be award to the player if they already own it.
  • Fixed the icon for Alchemical Potion Egg.
  • Changed welds to weldconstraints and made sure to anchor before the welding and unanchor after to help prevent the welds getting all messy like with the potion egg (even though it can’t spawn automatically)
  • Egg of Last Phobia now automatically spawns everywhere in the map.
  • Fixed The Last Last Egg from being unable to spawn.
  • Fixed a crucial bug to where new players were unable to join the Hub (Dimension 0) due to an oversight.
  • Fixed the buttons as part of the The Last Last Egg mission getting stuck.


Update 52 - Infinity’s Fourth Annual Easter Egg Hunt 2020 - Released 4/18/2020

Additions:

  • The fourth annual egg hunt is here! Collect over 70 eggs which all give badges, some of them may give special rewards and the final egg will give you the best event weapon thus far, Lapin’s Gunner.
  • Added the mob refresh feature back to the game. This means that if a mob has been untouched for a greater length of time then the game will assume that the player isn’t interested in fighting the mob anymore or the mob might be stuck somewhere and the mob will respawn.
  • Added some code to help reduce the main script erroring ‘attempt to call a threat value’ with no traceback.
  • Added three easter-themed game passes to the game which will be the last yearly game passes, meaning there won’t be a separate eggdar game pass for 2021 if it happens and instead the 2020 will come back on sale for a final time.
  • Added sanity checks to the damage modules in case if Min/MaxDamage don’t exist.
  • Added ??? ???.

Changes:

  • Dimensions have their own names and are no longer Dimension __. D1 has become Edenopia, D2 Solaris, and D2.5 E.B.
  • Fixed Purple Sparkle Time Shotgun replacing Red Sparkle Time Shotgun.
  • Buffed Solaris’ Spawn and Everworld realms.
  • Rescripted the gui vignettes (default, almost dead, and mana) and gave them their own UI so it always rests behind everything.
  • Redesigned Diamond Cave, renamed the realm to Diamond Depths.
  • Following mob changes for realm Diamond Depths: Fixed Platinum Titans having more than one part named Head; renamed Platinum Titan to Purple Diamond Opposer and Diamond Soldier mobs to Cyan Diamond Soldier and changed both of their designs to keep consistency this is a diamond-based realm, platinum doesn’t fit; Added one extra Purple Diamond Opposer (previously, Platinum Titan).
  • Fixed another nasty memory leak where I was attempting to disconnect functions (You cannot do that) and not RBXScriptConnections. This was mostly client-sided if not all luckily.
  • Fixed a bug with the Ghost Valley manor door not changing the player’s lighting properly.
  • Rescripted Mortus’, Destructo’s, and Sombrius’ doors in Infinity Battlegrounds.
  • Rescripted the teleportation scripts in Infinity Battlegrounds.

I hope everyone enjoyed this update. This may or may not be the final egg hunt for Infinity since I plan to finish off Infinity after one more update and a few events to end off 2020. If possible, I’d love to host one final egg hunt for 2021, our fifth and final egg hunt. Thank you for the support.



Update 51 - Infinity: Resurgence 2 - Released 3/18/2020

Additions:

  • Added mob animations for walking, jumping, freefall, running, and attacking.
    Currently animations are only working for the mobs in the spawn of Solaris while we test to make sure everything works properly before moving on to converting the rest of the game.
  • Added a hotkey for consuming your best healing potion in your inventory, “F”.
  • Added the second release of Dimension 2.5.
  • Added a level increase effect on-screen.
  • Added server library “MobLib” for every mob-related function.
  • Added an hour offset variable to the GetDateAndTime module.
  • Added infinite Molten Lava ammunition to anyone who purchased the Friday the 13th Gift that released back in 2017, and came back on sale for 13 seconds this recent Friday.
  • Added a tag for testers.
  • Added realistic custom sun rays to the sky.
  • Added armor Diana’s Elemental Guard Armor.
  • Added Scythe of Covet as a 1 in 333 drop chance from the Elemental Woodland Assassins.
  • Added tutorial “World Progression”.
  • Added ???

Changes:

  • Fixed evernore and other weapons dropping on the ground and never going away.
  • Damage dealt from mobs is no longer local to one player, basically each player has their own cooldown value now.
  • Fixed private servers not working due to a UI issue.
  • Rescripted the mob handler script.
  • Limited items (Event, Retired, Code, and Exotic) can no longer be sold. This change will not make much sense until the ability to sell items returns.
  • Fixed a memory leak on the client with mobs related to Astral Planes.
  • Added minor improvements to the mob configurations.
  • GamePass multipliers are no longer additive (basically meaning x2 Damage & XP GP is no longer useless)
  • Astral Planes no longer has its own code in their mob’s configurations.
  • Filled the gap in the Black Hole Entry of Dimension 2 – Solaris.
  • The camera maximum zoom distance was increased from 30 to 128 studs.
  • Cut Bustrea’s damage in half.
  • Disabled StreamingEnabled since it’s almost impossible to wait for instances on the client through mobs to make sure it has fully replicated so I don’t have to spend months on changing the entire game’s framework.
  • Nerfed El Diablo slightly since it is realistically too strong. It can be buffed again in the near future.
  • Greatly buffed the old contest item “Rainbow Periastron Omega” which only has 13 copies in existence to 20.00qd damage and changed the cooldown time from 0.3s to 0.33s.
  • Fixed a lighting module memory leak.
  • Fixed an issue where player tags might have not appeared at times.
  • Moved the automatic follow feature outside of the mob thread in the mob script to the lowest “environment level”? to improve performance.
  • Changed the name of The True Basement Key to Solaris Master Key.
  • The game pass script now uses the new library modules.
  • Item names under the secondary item frames (Ammo, Armor, Potion) now concatenate their name if over 19 characters long.
  • Armor image sizes now automatically resize with any image size.
  • All items under tiers “Code”, “Event”, “Exotic”, and “Retired” have AscensionProof set to true.
  • Ported the potion notification dock to the notification UI to prevent it from disappearing at times.
  • The main UI once again resets on spawn to fix many issues that have appeared in Update 50.
  • TP parts are no longer manually streamed into the client ahead of time if StreamingEnabled isn’t enabled.
  • Coroutined streaming parts in the player core script to have the lighting mode set much earlier to help avoiding ruining the aesthetic.
  • The time now properly starts at the time that it is meant to, this was greatly noticeable in realms that had their lighting time set to a certain time while having time paused.
  • Fixed potion notifications being able to not be expand/collapsed.
  • Fixed disconnection issue with the MouseOverModule.
  • Buffed Glacial Mail HP from +200.00B to +400.00B.
  • Fixed a bug where one of the the Great Northern Badlands’ scripts wasn’t teleporting properly.
  • Anchored 2 wall parts in Nevermine that were previously unanchored.
  • The hub now waits until all the tools owned by the player have replicated to the client before making decisions on whether the player can access dimensions or not.
  • Buffed Glass Chaingun damage from 50.00T to 500.00T.
  • The MobHit event now returns the damage dealt.
  • Fixed the ConvertNumber module not converting negative numbers.
  • Fixed the player’s mouse icon being reverted upon the mouse being lifted due to the 2 saw items if a player owns one of them since it wasn’t making sure the tool was equipped before changing the mouse icon.
  • Fixed issues with some mobs not having any PrimaryParts since the game is going to rely on mobs having them set from now on.
  • Player data can now only be saved if it was successfully loaded in with no script errors.
  • Fixed the SavedValues not being added to the player from mobs (Related to Sage of Envy).
  • Bustrea’s Waraxe and Infinity’s Waraxe are both auto-fire items now.
  • Plus 30+ other changes.

Other:

  • Brought back the Astronomy 1-3 packs for a short while to celebrate Infinity’s four-year-anniversary, turned them into Exotic game passes, took them off-sale, and returned their old perks to the game with new additions.
    Pack 1 gives unlimited Space Laser ammunition (x2 DMG) and Immortal Sword: Laser Killer.
    Pack 2 gives Astronomy Sword.
    Pack 3 gives very useful humanoid perks with a value of 700 R$, only on-sale for 100.


Update 50 - Infinity: Resurgence 1

Additions:

  • Added the first release of Dimension 2.5: Elemental Battlegrounds.
  • Added a new data library, data is saved differently including serializing already-existing items and there’s a new data store for more opportunities in the future.
  • Completely overhauled the potion feature including greatly enhancing the old notification dock, adding debuffs, and removing the old tool version of potions.
  • Completely overhauled the previous mechanic, Magic, that has been in the game for a while last year but went away due to it being too close to Ranged in similarity. Magic weapons all have their own “magic mesh” that is fired from the weapon and cannot be shared with others. Mana was added as a new value. The old “Lightning Striker” and “Bone Staff” magic weapons were added back to the game.

*How magic works is there is 3 stages, “Charged”, “Draining” and “Drained”.
Magic weapons work as “secondary weapons” to your primaries (Melee and Ranged).
While fighting mobs or bosses, your magic can become instantly charged within 1-2 minutes, but that completely charged state only lasts for a few seconds. After that mana will start rapidly depleting as you lose your magical essence. After it has become drained which lasts for a couple minutes until the cycle repeats, you can switch back to your primary weapon. Secondary weapons (like Magic types) are usually much stronger and faster than most weapons, so it’s worth keeping one in your hotbar.

  • Overhauled the portals, they are much cleaner, faster, have a new UI, work better with Streaming enabled, and have new features that the previous ones didn’t have.
  • Added a new drop notification.
  • Added a new text notification.
  • Added a typewriter effect when changing the inventory sort.
  • Added new libraries, “AmmunitionLib”, “ArmorLib”, “ToolLib”, “PotionLib”, “DamageLib”, and “ContentLib” to keep code for existing and upcoming features more consistent.
  • Made some great advances to the boss event (ex. Skeletal Army), some of them can be considered changes but it’s quite important and also has new additions so they will be listed here.

As soon as a boss event has been spawned, no other player except for the player who started the boss event can enter the arena OR deal damage to the bosses (to prevent exploiters from bypassing the portal). To prevent the player from leaving and nobody being able to kill the boss event or start another one, there is a “safety cap”, you have 20 minutes to kill the boss before other players can enter the arena and fight the monsters.

Players will be notified if they cannot enter the portal.
“You cannot enter at this time since somebody else is currently fighting the bosses. Please try again in – minutes, or as soon as they kill it as seen via chat.”

Invoke value for the event bosses is now a table that has 2 values, one for the index of the standard summon and the other for the soulbound summon if it exists.
This is primarily used for the portals so it can let the player through if he has at least one of them.

Only the player who started a boss event can deal damage to any boss event mobs, like the Skeletal Army, unless if the cooldown time is up.
Defeating a boss event now teleports you back to the realm of that boss event instead of Spawn, Spawn if there is none specified.
Other players left in the arena for boss events after another player has spawned the boss will instantly be kicked out back to the preceding realm, or Spawn.
Upon finishing a boss event, every other player will be wiped of the boss music and boss GUI.
The client now checks to make sure the boss event ending is the one they are currently fighting, to make sure it won’t disappear if someone else in the same dimension and server finishes a different boss event.

  • Discontinued the level badges. Added new rank badges.
  • Added rank “Super” for players levelled 1 billion+.
  • Replaced Roblox’s old Health player script with a new custom one that makes custom regeneration rate possible.
  • Added a consume sound for potions.
  • Added a sound each for equipping and unequipping armor.
  • Added a sound each for trashing and toggling the ammunition states.
  • Added a badge parameter to the mob’s DropItem module.
  • Developed a new ranking system for mobs.
  • Added value Tool.AscensionProof
  • Added function DataLib:UpdatePreference(Player, preferenceName, preferenceValue).
  • Added Memento Mori.
  • Added Purple Sparkle Time Shotgun for Pi Day 2020.
  • Added the codes for this update.
  • Added a global drop table to the mob’s “DropItem” module. Wooden Pellets, Standard Bullets, and Void Bullets are now dropable from all mobs in the game by a chance. The higher the level, the better the bullets.
  • Added Regeneration Potion.
  • Added the first wave of exploiters to the ban list.

Changes:

  • The inventory search feature now updates the items shown as soon as you type.
  • Updated the design of the tier background for “Exotic” and “Retired”.
  • The inventory search feature now picks up every search query, no matter how it is capitalized. Plain results are also now guaranteed.
  • Rescripted the mouse module.
  • Rescripted how the animated tier colors for tools are run to stop the colors from getting out of sync for the same tier.
  • Many item tiers replaced to use gradients in the inventory or the new drop notification instead of animation.
  • Changed the tier color of Ascension-tier to a deeper blue.
  • Removed the secret bosses in Havenworld. Aureus’ Legend is now retired and a collectible.
  • Updated the portal rooms in Dimension 1.
  • Key of the Elemental Masters now has a design and icon.
  • Added a sorting direction option to the inventory (Ascending or Descending)
  • Added new sort orders to the inventory (Damage, DPS)
  • Updated Lucalus’ textures.
  • Gave Spawn and Downsea realms a makeover.
  • New Year Rocket now has functionality, click it to light a firework.
  • Multiple players can now earn drops from the same mob. You must deal at least 20% of the mob’s hp in damage to earn any drops. Bye-bye kill stealing!
  • Optimized many asset icons and textures.
  • Buffed Questioning Questions Game Pass.
  • Adjusted the colors and updated some of the icons of the UI.
  • Updated the teleporting UI when teleporting from place to place.
  • Fixed a memory leak with the backpack where only a reference of a InventorySlots[Tool Instance] copy was being garbage collected, but not from the actual InventorySlots table.
  • Rescripted the blizzard UI, it is now integrated with the lighting system.
  • Updated Dark Forest and Old Clockworks. Gave each of them their own lighting mode.
  • Fixed Ascension 2’s multipliers.
  • Added lighting to Everworld, Fantasy World, and Mythical Rainbow Road.
  • Fixed Great Northern Badlands being named “Northern Badlands” in some places of the game.
  • Updated Death World’s lighting.
  • Rescripted the lighting modules to replace them with actual configurations since all of them have lots of non-configurable code in them. This will keep them cleaner and faster.
  • Buffed Extreme Poltergeist’s XP and Gold Drop.
  • Extreme Poltergeist now has a 1 in 3 chance to drop Ol’ Failure, instead of previously 1 in 1.
  • Renamed many item configuration attributes to stay consistent across all item types.
  • Purchasing ammunition and potions will no longer over-charge what you aren’t receiving.
  • Re-scripted the creation of the slots in the secondary frames (Armors, Ammunition, etc.) to be more efficient, cleaner, use healthier code practices, and it now disconnects safely and properly.
  • Raised maximum chat message length to 128 characters.
  • Bullets are now guaranteed to get removed by the game within 10 seconds if they still exist.
  • The new sort inventory function now sorts your secondary inventory (ammunition, armor, potions, etc.) by the current sort order and direction you have set.
  • Potion of Confusion no longer works on any ranked mobs.
  • The debris folder is now only created on runtime.
  • Adjusted the brightness of the Corruption Constructs to not be as blinding.
  • Over 200 more changes that greatly enhance gameplay but there are too many to list here.
  • Corrupted Space Rogues no longer drop Bone Potions. They previously had a 1 in 50 drop chance.
  • Fire Temple Guards now have a 1 in 350 chance to drop a Bone Potion.
  • Mobs can now drop item type “Potion”.
  • Removed the “ItemSaves” and “CanHaveDuplicates” values from the drop functions as you can no longer own any duplicate of tools and tools are always guaranteed to save. These two values were mostly used only for potions, which have been superseded with the new potion type.
  • Fixed Angry Miners being unable to drop the Divine Pickaxe.
  • The boss event function for awarding a player drops now accepts potions as a drop.
  • Fixed Cyber Legend not being dropped properly.
  • Raised drop chance from receiving a Lightning Striker from a Corrupted Unhappy Jester from 1 in 35 to 1 in 50.
  • Raised drop chance from receiving a Corrupted Saw from a Corrupted Destiny Captain from 1 in 35 to 1 in 50.
  • Rainbow Periastron Omega damage buffed from 2.00B - 200.00M to 20.00T - 20.
  • Divine Pickaxe drop chance changed from 1 in 1000 to 1 in 500 from the Angry Miners.
  • The Bone Potion has a multiplier additive of 0.20 if your level is below 100_000_000 and 0.10 if above.
  • Skeletal Army now drops 5-10 Bone Potions instead of a constant 10.
  • Clock time rate can now be adjusted with the new lighting system.
  • Rescripted the MobRanks module. Added a fetchable table under self.MobRanks . Function self:GetRankInfo(Enabled, Index) is used to replace the old method for getting a mob’s rank info.
  • Nature Woodland Archer was given a 1 in 1000 chance to drop Elemental Blade of Envy.
  • Replaced “Final Boss” rank with the “God” rank since it’s misleading since Infinity and Bustrea aren’t the true final bosses.
  • Made some changes and adjustments to the camera manipulation in the Hub.
  • The green color in the Hub UI now changes depending on the Dimension’s color theme. ColorSequences are also supported.
  • The Hub UI now supports tools as a dimension requirement.
  • Key of the Elemental Masters is now ascension-proof.
  • Ascension function no longer uses outdated recursive functions and uses the Content Library.
  • The inventory now saves the recent sort order and sort direction upon leaving.
  • Fixed the boss events not dropping any items and thus causing the event to never end.
  • Temporary items, like spawners, should now always stay on you even after death. They will not stay after rejoining though.
  • Fixed the secret keys not being awarded.
  • True Basement Key no longer teleports you back to Ghost Valley, instead teleports to Mount Gletscher.
  • Changed KeyAwardedGui font to GothamBlack.
  • The KeyAwardedGui no longer attempts to teleport the player.
  • The KeyAwardedGui no longer showcases a specific key texture and is now blackened.
  • When entering the room to collect the True Basement Key, the 3 keys: Fantasy, Adventure, and Will now get removed from the player’s inventory, StarterGear, Backpack, and Character. You must re-collect them if you wish to keep them.
  • Fixed the dimension description clipping text in the Hub UI
  • Buffed El Diablo from 30Qd-10Qd damage to 30Qd-15Qd damage.
  • Artifact particles are now hidden until it regenerates.
  • Sparkle time shotguns no longer consume ammunition and is forced to Standard Bullet.
  • Buffed the existing sparkle time shotguns.
  • Changed maximum level to 1,000,000,000.
  • Retired Technic Laser Minigun.
  • The item description section in the inventory infobox increases in size depending on the text amount
  • Added some needed sanity checks in the content libraries.
  • Fixed a zindex issue with the secondary slots.


Update 49 - Holiday Update

Additions:

  • New Christmas/Holiday event, bringing 7 limited-time bosses, 10+ weapons, collectible candy bullets, a secret puzzle, and a super rare monster of a gun, “El Diablo”.
  • The release of private servers.
  • Ammunition use can now be toggled.
  • Badges: 1M & 10M mobs defeated.
  • Guns: Inaccuracy offset power & bullets to consume per shot features added.
  • Added tiers “Retired”, “Seasonal”, and “Exotic”.
  • Black Friday exotics “Corrupted Anvil” and “Questioning Questions” have been unboxed.
  • In a hotfix shortly after part 2 of this event came out, ?? (QQ) was buffed even further.
  • After the event concluded January 2nd at 12 AM central time, I added a “distinctive” New Year’s item.

Changes:

  • Fixed outdated problems with the level door scripts.
  • Many of the new event items, including ones in this event, that are based off an old event boss returning (2016-2017) have turned into a new item tier “Retired”.
  • Rescripted over half of the code for the boss summon feature, including fixing 2 bugs.
  • Helped with resolving performance issues even more.
  • Rescripted FastCast by 90% to add new features that you will see in the coming year, removing stuff I don’t need, and simplified functions. Also increased performance when using guns.
  • Over 60+ more changes and fixes.


Update 48 | “Thanksgiving 2019 & Improvement Update” (Event & Update)

Additions:

  • New Thanksgiving event, only here for about a week!
  • Overhauled the armor system (complete rescript)
  • Overhauled the melee weapon system (complete rescript)
  • Overhauled the code system, I can give many more types of awards now.
  • Added a completely new Shop that has all the previous shops combined into one.
  • Added a new realm for the early gap, Nevermine: Level 350.
  • Added collision groups for players and mobs.
  • Mob icons have been added, the 2D & 3D enemy HUDs have been redesigned.
  • A better UI color palette that is easier on the eyes for borders.
  • Redesigned the code frame.
  • Armors are now purchasable, they save with you, and are always on you.
  • Changed how the game saves Humanoid values (HP, WS, JP) and loads them in.
  • The UI is now much more comfortable and has been revamped on Mobile.
  • Added a chance to deal critical damage.
  • Added a chance to miss attacks.
  • New default sword sounds. Added a sound for hitting.
  • New bullet point identifier for when an item is equipped in your Backpack.
  • New player HUD.
  • New rank system, earn more levels and get better ranks!
  • New codes.
  • Pushed out some new small anti-exploit patches.

Changes:

  • Buffed bullet prices.
  • Fixed StreamingEnabled memory leak issue.
  • Changed how multipliers work, they are no longer unreasonably powerful. Before: (1 * 2 * 3) = x6 Multiplier. Now: (1 * 2 * 3) = x5 Multiplier.
  • Almighty Ban Hammer cooldown changed from 5S to 3S.
  • Great performance improvements, especially on the server where unused mobs are temporarily anchored, as many states are disabled as possible, and more.
  • Over 200+ other changes from bugfixes to nerfs & buffs.


Update 47.5 | “Infinity’s 2019 Ghastly Halloween Event” (Event)

Additions:

  • Five new Event Superbosses in Dimension 1 only until the end of Halloween night!!
  • New “Hallow Grove” realm.
  • Secret armor for new players. Find it if you can! Hint: It’s around the rock cave.
  • Secret weapon that can be obtained with a lot of patience. The community will find out this one!

Changes:

  • You can buy more than x999 ammunition at a time.
  • Your ammunition is now cleared on ascending.
  • Many needed bugfixes.

Other:

  • Special Halloween-themed spawn map until November 1st.


Update 47 | “The Astral Update”

Additions:

  • Added new Hub GUI.
  • Added new realm “Astral Planes”; the final Dimension II world…
  • Added new final boss for Dimension II in the Bootes Void, Bustrea.
  • Filled D2 portal room with new quick teleporters.
  • Added rain & procedural lightning modules to the Lighting scripts.

Changes:

  • You now keep a small portion of your levels when ascending.
  • Fixed memory leak issues with the mob script.
  • Buffed Glass Chaingun from 10.0T to 30.0T damage.
  • Over 30 bugfixes.


Update 46 | “The Revolution Update”

Additions:

  • Added the addition of two new realms, “Termination Skyzone” & “Xurmalous”.
  • Added new backpack system
  • Added new gun overhaul
  • Added ammunition feature
  • Added entire new UI, including the option to completely mute all game sounds.
  • Added 2D Mob UI
  • Rescripted half the entire game from scratch, including the client-side structure.
  • Greatly buffed
  • Better controller compatibility

Changes:

  • Greatly buffed all game passes and products.
  • 200+ changes from bugfixes to buffs & nerfs.

Other:

  • Update 45 is over.
  • Game store overhaul.
  • New update is very smooth. You should notice a decrease in server ping issues and client-side lag.
  • This update introduced two hotfixes later on, 46.1 and 46.2


Update 45 | “Independence Day 2019” (Event)

Additions:

  • Added American & Canadian Paladin Bosses
  • Added x2 Limited Event weapons
  • Added new decoration to D1 Spawn & starter realms.

Changes:

  • Buffed American & Canadian Justices
  • Buffed Ungodly Justice
  • Changed maximum level from 55M to 70M.
  • Corrupted Saw is more responsive.

Other:

  • Independence Justices are back, only redeemable until Monday.
  • x5 XP & Gold event is back, not for long though! Last year’s x20 will never happen again.


Update 44 | “The Peculiar Update”

Additions:

  • New “Corrupted Battletower” realm; level 20,000,000 required.
  • Added +4 New Weapons
  • Added level badges: 500M, 1M, and 5M.
  • Added Corrupted Battletower boss badge.
  • Added +50,000 level product.
  • Added notifications for when you receive a mob drop, which also shows the chance of a drop.

Changes:

  • Buffed game shop level products, you now get more levels for your Robux.
  • Fixed secret flower allowing multiple jumps.

Other:

  • Default R6 rigs are back.
23 Likes

This topic was automatically closed after 1 minute. New replies are no longer allowed.