Ingame IDE with Syntax Highlighting + Autofill

Autofill doesn’t work yet. I’m showing this off because I’m proud of this so far and I’d like to get critique on this.
I started this some days ago, so there will be some bugs!

@AstrialNight provided some modules that helped make this

3 Likes

give me that now :gun: cuz thats epic!

There isn’t much to see but the autofill shows everything with the letter it would be better if you just showed everything starting with the letter instead

That’s what I tried to do, add all words starting with the first letter in the word currently being typed into a table then search that table instead of searching the entire table of words

Is this using a Lua based linter or a Luau one?

If its the former, you wont have access to the additional type syntax

Definitely looks good so far, although there are some simple color inconsistencies:
image
Functions seem to highlight everything inside, even though it should only highlight the function name.

This’ll be a bit harder, but it would be nice to see variable memory. So it remembers the type of variable and the type of things it would have under auto-complete.

Can you give me a link to a Luau linter? Trying to achieve something similar

Can I have the modules you used ?

check this out: GitHub - boatbomber/Highlighter: RichText highlighting Lua code with a pure Lua lexer

2 Likes

How did you do the auto fill though? I am making an IDE plugin at the time of seeing this.

Would I use string.match for this? Sorry not good with the strings at all.

will this be released cuz i need it fr plz