Input Action System Help

Testing out the new Input Action System, and running into an odd issue. Why does :GetState() only work if I reference the InputContext through the script itself and not through startergui? (See video)

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You are referencing the gui in “StarterGui” which is different from the location the player’s actual gui is stored at “PlayerGui.”

The correct path should be: game.Players.LocalPlayer.PlayerGui.Keybinds:FindFirstChild(“InputContext”)

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This makes sense! I don’t know how I didn’t consider that. Thank you!

Happy to help!! And your flight system looks very cool :+1:

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