If i’m trying to make a combo system where players have to hold their mouse button and press a key to do a combo, it wont work if you use an inputBegan because I just learned that it wont detect when you are already holding a key, any fix to this? I have to use an .inputBegan connection 2 times total just to add working combos and I know its bad code
I just tested this and it actually seemed to be working fine for me, unless I’m not completely understanding you.
I was able to press new keys while pressing old ones and it would detect that input, along with my mouse as well.
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Ah, weird, maybe it was an old game or something because in an older game file I tried it and it didnt work
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