input.Delta.Y giving wrong numbers when mouse is locked to center and camera is in first person

If I go into an empty place in studio, press play, zoom my camera in so it is in first person, the camera drifts upward when I move my mouse completely horizontally.

This does not happen in a real game, only studio.

I started to notice this bug happening about 2 days ago.

GIF:
https://gyazo.com/d9b9eb23e03a9d8fac4bf7cde03ece38
(I am moving my mouse horizontally in this GIF)

Reproduction:

Open an empty baseplate in studio

  1. Press play
  2. Zoom in to first person
  3. Move your mouse horizontally

I am not sure if this effects everyone, thanks.

4 Likes

I keep having it alternating between;
Horizontal Input = + Vertical Input
Vertical Input = - Horizontal Input

First noticed this about a week ago, but thought it was something I was doing with my camera. Glad it’s not just me!

1 Like

Can’t seem to repro this. Can we have some details about your setup?

  • OS version
  • Model of mouse
  • Studio version (File->About)
1 Like

Windows 10 Home Version 1909

Razer Abyssus Essential (Model no. RZ01-0216, Gaming Mouse)

Studio Version 0.432.0.404847 (64bit)

I tested it on another mouse and it still happens.

We reproduced this internally and issued a fix. You may have to restart Studio.

1 Like

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