InputObject.Position accounts for the GUI inset (the 36-pixel topbar) when describing the input position. This means that if you want to get the precise input position without the inset, you always have to add 36 to the Y value. This behavior is not mentioned anywhere on the dedicated Devhub page.
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Hey, uhh… It’s been a while. The Developer Docs site has since been vastly overhauled and I see that this quirk remains undocumented:
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Submitted a pull request to the recently open-sourced engine docs to have this fixed, and it was merged! I can finally sleep at night again.
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