Hello, so I was wondering if the ChildAdded event, lets say I have one on the client listening to when the server adds something to workspace, does it all happen pretty much instantly for each player listening for it or does the players ping play a role in that and if it does is it so negligible that it wont matter?
Yes, ping does play a role in that because it is on the client.
1 Like
hm okay so i was thinking about using it to have players start a simulation at the same time but I guess that’s probably not the best way thanks
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.