We currently use the VLGE.com editor on Unity , which operates seamlessly on the cloud (browser-based). We’re collaborating with a major brand that has expressed interest in publishing directly from VLGE to Roblox.
At the moment, our workflow involves building the world in VLGE, importing it into Roblox Studio, and then publishing. However, this process involves multiple steps that are not ideal for their non-technical audience, who find it cumbersome and confusing.
We are exploring the possibility of streamlining this process by leveraging APIs or other solutions to enable direct publishing to Roblox. Would it be possible to arrange a conference call where we could demonstrate our current workflow and discuss potential alternatives?
We look forward to your insights and solutions to simplify this process. Please let us know your availability for the call.
I don’t think anyone on the Devforum will be willing to have a conference call, so I’ll just provide links to the relevant APIs which I believe will be what you need:
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You’ll probably need to make use of the asset API, which enables you to upload fbx files (as well as audio, images, and videos).
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You’ll need to make use of the Engine Instances API, which lets you create Instances within studio (note that there are several restrictions currently, which is listed on the documentation page)
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You may also want to create a plugin for the user/s, to allow them to run code within Studio easier.
- Documentation
- (There’s also lots of alternative documentation available, depending on the specifics of what you want it to do)