I’m not sure why, but studio memory usage is incredibly high.
This is how much it is in my game (not playtesting)
This is how much it is in an empty baseplate (not playtesting)
Is there any way I can lower this? All my plugins are turned off in both screenshots.
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It’s depend of your Studio Quality in your settings
You mean this?
What do I switch it to?
Yes you put it to Level 1 to see the reaction.
Rendering > Editor Quality Level Put it Level 1
Already tried this and while it does make Studio run a lot smoother, it still doesn’t change the amount of extremely high memory usage it has for some reason.
…Seriously though, almost 2MB for a game that has nothing but an empty baseplate in it?
Is there any particular reason why it’s like this nowdays? Because it’s kinda keeping me from working on any bigger projects tbh.
This issue is also still a thing, so just an fyi.
There are many things to do:
Editor Quality (This)
Mesh Detail Level
And Graphics Mode…
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I this don’t work change the Mesh Detail Level and put it Level 01 (because 00 is too ugly af) and Put Graphics Mode to OpenGL
Wrong category, to get more help move it to #bug-reports
Take care.
Can’t make posts there. I should be able to but I’m pretty sure the ranking system has been broken for years now. Don’t think I’ll ever get Regular.
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