Thanks for the bug report. Ctrl I by default should open up the insert object menu on the mouse cursor.
It seems like the current behavior is that when the menu is in the expanded state it always opens up on the monitor with the central studio application. But then when you switch to the non-expanded mode, it goes back to where the mouse cursor was when Ctrl I was first pressed.
In this video it seems like you are pressing ctrl+I on your second monitor, which is causing this behavior.
I will file the bug as, Ctrl+I when opening up the expanded view, should open on whatever screen the mouse is currently on
I am also seeing a bug where if you have any studio widgets undocked on a separate screen, the Insert Menu is showing improperly positioned/ with the wrong resolution when opened. I will also file a ticket for this.
This same bug seems to happen if studio is entirely living on a non-primary monitor and your mouse is on the primary monitor.
Please let me know if you believe your issue is not captured by either of these tickets.
Hi, this actually isn’t the case - I had my mouse positioned on my right monitor, in the studio window and I pressed CTRL + I. The widget still popped up on my left monitor, even though it wasn’t in an expanded state.
This is still a bug today on my machine (win10.0.19043) with the latest version of studio. It will always display on the primary monitor, rather than the monitor studio is open on.
Reproduce
Open studio on a non-primary monitor (as determined in Windows’ display settings)
Open the object insert panel through any means (Ctrl-I, plus icon, etc.)
Panel should appear on wrong monitor
Examples
Displaying correctly when on primary monitor
Hi all - closing out some older issues that were left hanging. This is an older issue, but I believe this was fixed in a prior pass during some of our docking work - we are no longer able to reproduce the issue as given.