Inserting accessories As mesh parts

Hello,

Since the new changes to how accessories are loaded and downloaded, is there a way to insert the accessories just like how the default loader loads them into the game?
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Insert service still inserts them as a part and special mesh even when this behavior is flagged as true or default.

I have searched around and found no results or information about this, so I’m just wondering if there is an exposed way to use this new behavior instead of loading a full humanoid description to use this feature.