When I try inserting an accessory, it doesn’t lock onto the NPC character (like it should)
Instead it positions it in the middle of space. I am positive months ago I could use this code
local assetId = 1609609
local InsertService = game:GetService("InsertService")
local model = InsertService:LoadAsset(assetId)
local accessory = model:GetChildren()[1]
accessory.Parent = workspace.HUB.Touchers["Sell Ores"].NPC
model:Destroy()
and it would insert and position the accessory correctly onto my NPC’s. Why is this not the case anymore?