Pretty self explanatory, I have a limb detachment system and arms that get detached WITH a humanoid in the model causes it to fall through the map.
No humanoid:
https://gyazo.com/8b335265737a7c9d2826ffa4fa9a8bcc
With humanoid:
https://gyazo.com/b2aeee24a56f218cefba952be0ffe7b3
I want there to be a humanoid so the arms don’t have the studs and so the arm has clothes.
Try enabling CanCollide on the limb after its detached? You could create a new Model and Humanoid through instance.new and placing the limb (or a clone of it) there, to make sure it has collisions. Also you could try cloning any CharacterMesh the character might have and applying it there.
unfortunatly this isnt really possible for non humanoid characters i dont think, the only method (not recommended) is you attempt to turn the clothes into decals that fit onto each surface of the model / new character you have made.
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I already create a new model and humanoid through instance.new. I haven’t tried the other idea so I will try that.
system
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April 21, 2024, 6:26pm
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