Inserting humanoid to model causes arms to fall through the map

Pretty self explanatory, I have a limb detachment system and arms that get detached WITH a humanoid in the model causes it to fall through the map.

No humanoid:
https://gyazo.com/8b335265737a7c9d2826ffa4fa9a8bcc

With humanoid:
https://gyazo.com/b2aeee24a56f218cefba952be0ffe7b3

I want there to be a humanoid so the arms don’t have the studs and so the arm has clothes.

Try enabling CanCollide on the limb after its detached? You could create a new Model and Humanoid through instance.new and placing the limb (or a clone of it) there, to make sure it has collisions. Also you could try cloning any CharacterMesh the character might have and applying it there.

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I already create a new model and humanoid through instance.new. I haven’t tried the other idea so I will try that.

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