Basically what the title says. I’m uploading this model thru the asset manager, but it seems to completely ignore the part of “insert with location”.
This is how it looks in roblox, the 2 meshes afar away from each other
VS how it is supposed to look in Blender
I can NOT join them, these buildings have +200 meshes together and 10k+ triangles. Each line of buildings is a different model. I’m aware I can move them manually in roblox studio, but I alredy did that in blender, moved the buildings milimetrically so the player can’t see cut content (optimisation), so I’d like to avoid the headache of doing it again in studio
EDIT: This has been fixed, I’ll leave the solution here incase anyone ever runs into the same problem.
You have to EDIT the settings in blender when exporting to .FBX to these:
Then import via 3D importer and CHECK “Insert Using Scene Position”