Inserting string into Table DataStore

Hello, I am needing support on something I am having issues with. I am wanting to add more data into a table which is in a DataStore and then saving that new table with the new data in it. So when a Player purchases a vehicle it will insert that vehicle name into the table and the previous purchased vehicles will still be in that table.

I believe you use table.insert() but have no idea how to use it in this scenario.
Perhaps this? :

table.insert(data, "Vehicle 2")
local success,errormessage = pcall(function()
	old = vehicleDataStore:SetAsync(player.UserId, {
	data
	}) 
end)

To insert string into table which DataStore will read, you will need just to have a string and use function table.insert(table, value) as you have mentioned earlier. Table is basically a table which value will be inserted and for value to insert could be: numbers, strings, booleans and etc.

-- Two tables because it will be comfortable to work in these.
local data = {
	strings = {}
}

-- We're storing a value into one variable, which assigned as string and we will insert this into table "data".
local vehicle = "Vehicle 1"
table.insert(data.strings, vehicle)

After table.insert(table, value) have been called, you can print contains of data.strings table by iterating them!

local data = {
	strings = {}
}

local vehicle = "Vehicle 0"

table.insert(data.strings, vehicle)

for _, value in pairs(data.strings) do
	if value then
		print("Strings table contained a value: "..value)
	end
end

Expected output will be: Strings table contained a value: Vehicle 0

From this how would I put it into a DataStore?

local Players = game:GetService('Players')
local DSS = game:GetService('DataStoreService')
local VehicleStorage = DSS:GetDataStore("VehicleDatabase")

local data = {
	strings = {}
}

local vehicle = "Vehicle 1"

game.Players.PlayerAdded:Connect(function(player)
	local response
	local success,errormessage = pcall(function()
		response = VehicleStorage:GetAsync(player.UserId)
	end)
	if success then 
		if response then
			print("Found Data: "..table.concat(response.strings))
		else
			table.insert(data.strings, vehicle)
			
			local success,errormessage = pcall(function()
				VehicleStorage:SetAsync(player.UserId, data)
			end)
		end
	else
		print("There was an error while getting data")
		warn(errormessage)
	end
end)

game:GetService('ReplicatedStorage').RemoteEvent.OnServerEvent:Connect(function(player)
	local newVehicle = "Vehicle 0"
	
	local response
	local success,errormessage = pcall(function()
		response = VehicleStorage:GetAsync(player.UserId)
	end)
	
	if success then
		if response then
			for _, value in pairs(response.strings) do
				if value then
					print("Strings table contained a value: "..value)
					
					local data1 = {
						strings = {
							value,
							newVehicle
						}
					}
					
					local success,errormessage = pcall(function()
						VehicleStorage:UpdateAsync(player.UserId, data1)
					end)

					if success then
						print("Successfully added purchased car.")
					end
				end
			end
		end
	end
	
end)