:InsertService() Questions

Hello!

So I’m aware that in-game players can’t spawn external models, but why does this apply in a plugin?

Anyone can add an asset easily to their game through the toolbox, so why is it that InsertService acts the same in plugins?

I’m attempting to create a player customizer and I have a model that I’ve created as the ‘dummy’. When the plugin ships players will need access to that model. Is there a way around this for plugins?

trust me, it’ll save you a load of headaches

ps Sounds dont have an Instance attached to them.

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