InsertService:LoadAsset() does not respect Workspace.MeshPartHeadsAndAccessories

Currently InsertService:LoadAsset(id) does not respect the value of Workspace.MeshPartHeadsAndAccessories.

Inserting an accessory using InsertService will always result in the SpecialMesh version of the accessory being inserted.

Expected behavior

I expect for InsertService to respect this value.

3 Likes

You would usually want to use HumanoidDescription[s] if you are attempting to load an accessory onto a player, as it will respect the property.

Thanks for the report! I filed a ticket in our internal database.

Any update on this? The MeshPartHeadsAndAccessories property of workspace still does not work, only randomly will it output an accessory using MeshPart instead of a Part with SpecialMesh.