Tom_atoes
(Tom_atoes)
#1
Currently InsertService:LoadAsset(id)
does not respect the value of Workspace.MeshPartHeadsAndAccessories
.
Inserting an accessory using InsertService will always result in the SpecialMesh version of the accessory being inserted.
Expected behavior
I expect for InsertService to respect this value.
3 Likes
emblazes
(emblazes)
#2
You would usually want to use HumanoidDescription
[s] if you are attempting to load an accessory onto a player, as it will respect the property.
Thanks for the report! I filed a ticket in our internal database.