Tom_atoes
(Tom_atoes)
April 8, 2024, 3:39am
#1
Currently InsertService:LoadAsset(id)
does not respect the value of Workspace.MeshPartHeadsAndAccessories
.
Inserting an accessory using InsertService will always result in the SpecialMesh version of the accessory being inserted.
Expected behavior
I expect for InsertService to respect this value.
3 Likes
emblazes
(emblazes)
April 8, 2024, 9:21am
#2
You would usually want to use HumanoidDescription
[s] if you are attempting to load an accessory onto a player, as it will respect the property.
Thanks for the report! I filed a ticket in our internal database.
Dmercads
(Sir_D)
October 14, 2024, 9:18pm
#4
Any update on this? The MeshPartHeadsAndAccessories property of workspace still does not work, only randomly will it output an accessory using MeshPart instead of a Part with SpecialMesh.