Instagib Fight in the Fog

Don’t know why Luke closed his, but here’s a remake I just remade. It features a fancy third-person shooter camera control I made for it, and I think it’s really nice.

The reason I made this is because I was frustrated with Hex for having crappy first person mouse sensitivity, where you couldn’t aim for jack at far targets. So I wanted to make a game with ADS (right-click for that, by the way) so you could actually, you know, shoot accurately.

Maybe this will be something bigger in the future. For now, instajib folks.

That jab at HEX seemed unnecessary but it seems like a nice game nonetheless :slight_smile:

I don’t how this happened, but I went partially transparent:

Oh it’s really more of a jab at ROBLOX’s FPS

Yep I’d probably play first person on hex but y’know stupid bad aiming. in first person :frowning:

Oh it’s really more of a jab at ROBLOX’s FPS[/quote]

Touche. It’s sad to see that their support for a genre that they’re trying to push so much isn’t really that great.

Bugs:

  • jumping is buggy (character flips out) and I found the solution: lower the power of the bodygyro.
  • the lasers stick around on the gun’s end for 1 second which is weird when moving
  • looking down then moving the camera inverts it (vertigo yo)
  • unequipping the laser is keeping your hands in the holding position
  • sometimes the character goes slightly invisible (but not the hats)
  • there’s no way to scroll up on the chat because our mouse is stuck in the middle (maybe add a Modal menu or something)

Likes:

  • the sounds and looks are good. I’m picky about how awful repeated lasers sound.
  • zooming in is nice and smooth.

Thoughts:

  • depth perception is hard especially on ramps; would like to see the point where the laser is going to end up with a secondary laser pointer
  • seeing names through fog and walls is a bit weird
  • it’s “Instagib” or “Instant Giblets” but I can see why you used “jib” so people don’t get confused with the pronunciation. However, I’d like to see robloxians turn into tiny cubes when gibbed.

New fog vs old brick fog:

  • this fog is a lot smoother, sure, but… since fog is drawn in a straight line (not a circle), in your peripheral you can see further. This is annoying when you see someone on the side but turn to look and then the fog covers them up in front of you. Stickmasterluke’s old brick fog didn’t have this problem (but it looked so bad lol)
  • one solution is to make sphere fog, locally welded to your HumanoidRootPart, with inverted ball meshes.

Btw here’s his updated version:

“Oh he re-uploaded it to this place a year ago” - Maelstronomer in the comments 2 months ago
He deactivated the place within the couple months. o-o
I was not a fan of the arcing lasers though.

[quote] Bugs:

  • jumping is buggy (character flips out) and I found the solution: lower the power of the bodygyro.
  • the lasers stick around on the gun’s end for 1 second which is weird when moving
  • looking down then moving the camera inverts it (vertigo yo)
  • unequipping the laser is keeping your hands in the holding position
  • sometimes the character goes slightly invisible (but not the hats)
  • there’s no way to scroll up on the chat because our mouse is stuck in the middle (maybe add a Modal menu or something)

Likes:

  • the sounds and looks are good. I’m picky about how awful repeated lasers sound.
  • zooming in is nice and smooth.

Thoughts:

  • depth perception is hard especially on ramps; would like to see the point where the laser is going to end up with a secondary laser pointer
  • seeing names through fog and walls is a bit weird
  • it’s “Instagib” or “Instant Giblets” but I can see why you used “jib” so people don’t get confused with the pronunciation. However, I’d like to see robloxians turn into tiny cubes when gibbed.

New fog vs old brick fog:

  • this fog is a lot smoother, sure, but… since fog is drawn in a straight line (not a circle), in your peripheral you can see further. This is annoying when you see someone on the side but turn to look and then the fog covers them up in front of you. Stickmasterluke’s old brick fog didn’t have this problem (but it looked so bad lol)
  • one solution is to make sphere fog, locally welded to your HumanoidRootPart, with inverted ball meshes.

Btw here’s his updated version:

“Oh he re-uploaded it to this place a year ago” - Maelstronomer in the comments 2 months ago
He deactivated the place within the couple months. o-o
I was not a fan of the arcing lasers though. [/quote]

Lots of good feedback! I already fixed the buggy jumping, and Ill see what I can do about the rest. Thanks!

Shooting while next to a wall seems to make the ray go in the opposite direction and the song didn’t seem to start playing until a couple minutes of playing. Other than that, looks pretty good.

It is raycasted from the tip of the gun. That can happen sometimes. Also, I don’t really know what to say about the music. Maybe you came in when it was playing, and had to wait until it looped?

Now remake his hunger games please (kidding)

Make it InstaJAB fight in the fog where you deal one hit kill punches on a foggy boxing ring LOL

I think I might be like super really happy if StickMasterLuke played this.