It would be a lot easier to debug stuff in Roblox Studio if it had the behavior that Visual Studio does, where when code crashes the default behavior is that I get a debugging interface that lets me inspect the values of different variables.
Right now this is how I do it:
- Run Game
- Get script crash with line number
- Go to script and set breakpoint
- Run Game again and hope to get same crash
Coming from Visual Studio, this is incredibly painful.
Edit: I just noticed this pane in the debugger.
Why is the default value “Never”?!