Instructions for cloning the Chat System cause Chat to be broken

After following the instructions for cloning the Lua Chat System, the Chat window no longer displays when clicking on the Chat button in-game.

If I ignore step 5 of the instructions and don’t uncheck Chat.LoadDefaultChat, the chat window displays as expected and my customized modules get loaded as expected.


I also noticed this last week and solved it in the same way you did.

I’ve just discovered this too.
There is a yielding error where it waits for the events to load- but they don’t. However, I believe this can be fixed if you were to go into ReplicatedStorage and copy and paste its events over. But there may be more repercussions with this also.