After following the instructions for cloning the Lua Chat System, the Chat window no longer displays when clicking on the Chat button in-game.
If I ignore step 5 of the instructions and don’t uncheck Chat.LoadDefaultChat, the chat window displays as expected and my customized modules get loaded as expected.
I’ve just discovered this too.
There is a yielding error where it waits for the events to load- but they don’t. However, I believe this can be fixed if you were to go into ReplicatedStorage and copy and paste its events over. But there may be more repercussions with this also.