Hey, please fix the moderation behind this system, I got banned for using default roblox chat.
Am I doing something wrong?
Is released and enabled two different things?
Getting the same error working on a full port of LegacyChat, this is odd to say the least. Nothing in the documentation is referencing this error or why it could error, and the error messages makes me believe it is simply not released yet…
It’s probably because of local testing. User IDs -1
and -2
Saying this without testing now. Might be wrong.
In the span of like 2 months, there’s already going to be 4 resources (one of which is mine) like this. Shows how bad the thought process of requiring the use of TextChatService really was, when removing Legacy Chat without something that looks like it.
I tested it in a live game. Still got the same error message
Perhaps :SetDirectChatRequester() needs to be called before using :AddUserAsync(), however I’ve testing that in local testing and it didn’t fix anything, perhaps it would work in a live game, but I highly doubt it. The two apis to two different things (:SetDirectChatRequester() doesn’t return the TextSource, or anything for that matter)
Is there any update on enabling TextChannel:SetDirectChatRequester? I’m unable to fully move my game over to TextChatService as I need to be able to create private channels for players to talk over the phone with.
Can we please see the ability for this API to be used for players not in the current game-server?
This change currently threatens to remove functionality in quite a few games given this limitation.
Wouldn’t party chat already fulfill this purpose?
That’s a platform-level chat and can’t be integrated as easily with other in-experience functionality; afaik it also requires players to be friends with each other.
Aren’t they planning to fully remove custom communication systems in the future anyway though?
If you are referring to the TextChatService requirement policy, I also have a different feature-request addressing that; this policy goes into effect earlier though, going into effect at the end of this month.
The error message has been updated. I am pretty sure I tried using :SetDirectChatRequester() before adding the TextSource in my past attempts at getting it to work, but this probably means it works now, hopefully. I’ll be trying it out
Thanks for letting me know!
However, I don’t think this is the case. I remember setting the requester before adding people, so this might not be it.