Integrating the steam community market concept into my Roblox game. Is this allowed?

Roblox is very carful when it comes to their economy, so could introducing (effectively) new currencies through in-game community markets be a liability for them?

The stock market tends to be considered a form of gambling. Community markets are very close siblings if not on the exact same level as the stock market(s), does Roblox have the capacity to relate the two? I have seen multiple games based on the stock market. Very rarely have i seen controversy on them.

Would Roblox take the time and effort to come to the conclusion that the idea must be shutdown?

If so, how could the community market concept be engineered to fit robloxs standards?

Thank you for reading, any research on this would be appreciated.

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I’m not really getting what you’re saying here. Are you asking whether you can allow users to sell in-game items in-exchange for in-game currency?