Interaction System

Hello!

I just finished my interaction system which supports mobile, computer, and hopefully Xbox. I’d like some feedback or potentially discovering any bugs if possible. Thanks in advance for any feedback/bug reports!

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Thanks for sharing :slight_smile: Few issues I had;

image
The message did not change sometimes for the lamp; as shown, it says “turn on” when it’s already on.

I also was unable to use an xbox controller successfully (not sure if this is because I had both a controller and keyboard attached, but I did relaunch using only controller with no luck).

The new proximity detectors are pretty neat so I hope you’re having fun with them and continue to try them out :slight_smile: Goodluck!

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Will take a look into the tooltips not updating, thanks for that!

Xbox support is more trial and error I think, testing in Studio doesn’t seem to emulate controller for some reason. I will take a look into it though.

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I’ll be checking the game out.

Thanks for sharing!

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Nice This Is Cool!


Yes the interaction is working but when i try to touch the E its not opening… but when i press E on keyboard its working fine! :grinning:

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It’s really cool,
thanks for sharing.

If you didn’t share it I wouldn’t of known your great work :smiley:

Thanks, for sharing and bringing this to my attention! :smiley:

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It’s not meant to open.

It’s a lamp, made out of a block.

ok but when you open the drawer it not allow you to close…

And Interactive, na.

Roblox hasn’t taken it to that level yet (BUT VURTUALLY INTERACTIVE)

And there is no button for the draw.

He has not done that yet.

He only has done,

  1. Sit On Chair
  2. Light/Lamp

Those, are the only virtually interactive things.

I also see that @MediocreMushroom is currently playing it.

@tysyaka kindly read my message to you thanks!

Np, but I cannot help with badge making.

I don’t ever get enough robux to pay for badges.

Thanks for that, you should be able to click the tooltip and it should interact but maybe not, I’ll look into it.

The drawer isn’t supposed to close. I am going to use the desk model and the interaction system for an escape room-esque game so it should just open, not close.

The Xbox controller thing should be fixed. I can’t find out what’s wrong with the lamp though. Could you provide any reproduction steps?

Its a good concept but its very hard to… aim? I have to really try to open the desk instead of turning on the lamp, its fine when its one thing in an area but over lapping things like this make it impossible, try adding like “lamp e to turn on, desk 1 q to open, desk 2 r to open” type drop down or something to have more control and make it easier

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Ah yeah, a click to interact could work as well. It goes by the closest object to the centre of your screen, I think that’s what the proximity prompt in Roblox does, not 100% sure though. I tried to replicate that.