Interaction System

Hello guys!
I just created a interaction system Open Source for you all!
Here you can get it!
This works for mobile/pc/tablet

Hope you enjoy!

A bit of it:
https://gyazo.com/eb2adb91d4e2a403d4942ba07ffb4003
https://gyazo.com/45ec2c483d04661bfc99f9dc93d5dc6c

Information

Hi, so basically,
I am tagging all humanoid root parts (incase you want players to see an E to interact in other users!)

It’s an efficient interaction system!
Do add interactions
Just insert a part here, with a module script inside of it
image
Important, MODULE NAME MUST BE: ToDo
And that’s it!!!
Now, to add more interactions all you have to do is:

Hmm, let’s add a new interaction, for example… let’s make it for it also pops up a ‘Hello!’
All you have to do, is create a new Index, and add a function.

return {
	["Hello" --[[The text displayed at the list/button]]] = function(player,Interaction) -- The function
		print("Hi!")
	end;
-- You can add multiple options!
	["Bye"] = function(player,Interaction)
		print("Bye! :(")
	end;
-- etc.
}

Result: https://gyazo.com/f838c322e231ddf296edf0727b26e721
Note: ModuleScript is called on client!

** How to edit the RootParts**
image
This ModuleScript “ToDo”
Is parented to all humanoidrootparts!

If possible give credits!!

18 Likes

What does this even do? it just looks like a script to me.

Where it says " A Bit Of It" you can see the GIFs

Could you publish this as a model with Instructions on where to place the items?

BTW - Awesome system!

Nice system, this would work so well for a thing where I need to have an armoury where I can pick up weapons.

2 Likes