Not too long ago, I created an interactive laser beam. Since then I have been trying to improve on it and have finally finished it. Like the original, the beam can be stopped by putting a part in front of it. In addition, the beam now uses raycasting rather then tweening, make for faster beams. They will be shown off in the linked game. Of you wish to give feedback, feel free to reply.
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All seems pretty good.
One thing I’d like to mention is how it can collide with player accessorise, such as hair and hats, which aren’t linked to a players humanoid, meaning players can avoid taking damage from the lasers using overly large hats.
Aside from that, its some awesome work, maybe make them alittle more transparent for a more realistic sort of tone.
Player hat collision.
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Hmm…, I’ll try to find a way to fix that. Thanks for letting me know, I never thought of that.
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