Greetings, developers!
I’ve crafted a Lua script for ROBLOX that enhances player interaction within procedurally generated environments. This script intelligently manages in-game objects, providing dynamic responses and effects based on player actions.
Core Features:
- Dynamic Prompts: Objects with a “Species” attribute automatically generate interactive prompts, allowing for a rich, responsive game world.
- Player Observation: The script tracks player interactions with objects, offering unique responses and triggering custom effects tailored to each encounter.
- Efficient Messaging: Utilizes a bot processor to display messages, ensuring seamless communication between the game environment and the player.
- Proximity-Based Interactions: Objects respond when players are near, thanks to proximity prompts that trigger custom behaviors and messages.
Technical Breakdown:
- Prompt Management: The script clones a pre-defined prompt template and attaches it to relevant objects, enabling player interaction.
- Connection Handling: It maintains an array of connections to manage object states and interactions efficiently.
- Observation Logic: An observation array keeps track of player-object interactions, preventing redundant prompts and ensuring a smooth gameplay experience.
- Message Display: A dedicated function displays messages above the player’s character, enhancing immersion and narrative delivery.
Code Snippet:
Lua
--task.wait()
local plants=workspace.Plants
local TweenService = game:GetService("TweenService")
function plantprompt(plant)
if plant:FindFirstChild("Species")~=nil then
script.Prompt:Clone().Parent=plant
end
end
local prompttemplate=script.Prompt
local function formatplant(plant)
plantprompt(plant)
--
end
local connectionarray={}
local observationarray={}
local playerbot=game.ReplicatedStorage.GlobalSpells.ChatbotAlgorithm.ChatModule.APlayerBot
local botprocessor=game.ReplicatedStorage.GlobalSpells.BindableFunction
local function firemessage(args)
botprocessor:Invoke("displayString",args)
end
local function displaymessage(player,object,message)
local displayer=playerbot:Clone()
local TextLabel=displayer.TextLabel
displayer.Parent=player.PlayerGui
displayer.Adornee=player.Character.Head
firemessage({TextLabel,message,player.Character})
end
local function observeobject(player,object)
--local attributes={}
if observationarray[tostring(player)..object.Species.Value]==nil then
observationarray[tostring(player)..object.Species.Value]=true
local examine=object:GetAttribute("examine")
object.PromptObject.ExaminePrompt.ActionText="Interact"
if examine then
-- spawn(function()
displaymessage(player,object,examine)
-- end)
end
else
if observationarray[tostring(player)..object.Species.Value]==true then
observationarray[tostring(player)..object.Species.Value]=1
local interact=object:GetAttribute("Interact")
if interact then
spawn(function()
displaymessage(player,object,interact)
end)
end
end
local efx=object:FindFirstChild("EFX")
if efx and efx.ClassName=="ModuleScript" then
local mod=require(efx)
if mod["EFX"]~=nil then
mod.EFX(object,player)
else print(tostring(object).." has no function called EFX.")
end
end
end
end
local function prompt(ProximityPrompt,object)
--local debounce = false
local ProximityPrompt=ProximityPrompt
connectionarray[object]=ProximityPrompt.Triggered:Connect(function(player)
local h = player.Character:findFirstChild("Humanoid")
if (h~=nil) then
--if debounce == false then
if player.PlayerGui:FindFirstChild("LocalPrompt")==nil then
script.LocalPrompt:Clone().Parent=player.PlayerGui
end
player.PlayerGui.LocalPrompt.CurrentPrompt.Value=ProximityPrompt
--debounce = true
local thisplr = game.Players:findFirstChild(h.Parent.Name)
if (thisplr~=nil) then
local stats = thisplr:findFirstChild("leaderstats")
if (stats~=nil) then
print("Examine Triggered")
observeobject(player,object)
end
end
task.delay(3.6,function()
if player.PlayerGui.LocalPrompt.CurrentPrompt.Value==ProximityPrompt then
player.PlayerGui.LocalPrompt.CurrentPrompt.Value=nil
end
end)
end
end)
end
local function getprompt(object,actiontext,objecttext)
local prom=object:FindFirstChild("ExaminePrompt")
if prom==nil then
prom=script.ProximityPrompt:Clone()
end
if actiontext then
prom.ActionText=actiontext
end
if objecttext then
prom.ObjectText=objecttext
end
prom.Parent=object
return prom
end
local function testarray()
-- return workspace.LowerWallProps:GetChildren()
end
local promptpart=Instance.new("Part")
promptpart.CanTouch=false
promptpart.CanCollide=false
promptpart.Anchored=true
promptpart.Transparency=1
promptpart.Name="PromptObject"
--promptpart.CFrame=object.CFrame:ToWorldSpace(CFrame.new(0,-object.Size.Y/2,0))
local function formatobject(object)
if object:IsA("BasePart") and object:GetAttribute("examine") and object:FindFirstChild("Species") then
local prom=object:FindFirstChild("ExaminePrompt")
if prom==nil then
local promptpart2=promptpart:Clone()
promptpart2.CFrame=object.CFrame:ToWorldSpace(CFrame.new(0,-object.Size.Y/2,0))
promptpart2.Parent=object
prom=getprompt(promptpart2,nil,object.Species.Value)
prom.Name="ExaminePrompt"
end
prompt(prom,object)
end
end
--local promptarray={}
local function formatexamineobjects(array)
for i,object in array do
formatobject(object)
--table.insert(promptarray,{object=object,prompt=prom})
end
end
--formatexamineobjects(testarray())
for index,plant in plants:GetChildren() do
if plant:FindFirstChild("Prompt")==nil then
formatplant(plant)
end
end
workspace.Furniture.ChildAdded:Connect(formatobject)
workspace.Furniture.ChildRemoved:Connect(function(object)
if connectionarray[object]~=nil then
connectionarray[object]:Disconnect()
connectionarray[object]=nil
end
end)
plants.ChildAdded:Connect(formatplant)
-- Lua code snippet showcasing the dynamic prompt and observation system
This system is designed to be lightweight and adaptable, suitable for various procedural generation scenarios. It’s been a game-changer for my project, and I’m eager to see how it can enhance yours!
Feel free to adjust the technical details to better fit your forum post. This description aims to provide a clear and concise overview of your script’s functionality and its benefits to the ROBLOX development community.
Example Object: create.roblox.com/store/asset/17357649566
EFX Code Example
local module = {}
function module.EFX(object,player)
local Spelltable= game.ReplicatedStorage.Spellbook.Spells["Point Attack"]:GetChildren()
game.ReplicatedStorage.GlobalSpells.BindableFunction:Invoke("MagicSpell",{object,Spelltable[math.random(1,#Spelltable)],object,0,1})
object.Transparency=1
local skeleton=game.ReplicatedStorage.Spellbook.SpellAssets.Template:Clone()
skeleton.Inventory.CustomCharacter.Value="395 - Knight of Strength"
object.CanCollide=false
object:Destroy()
skeleton:SetPrimaryPartCFrame(object.CFrame:ToWorldSpace(CFrame.new(0,0,-3)))
skeleton.Parent=workspace.Enemys
skeleton.Humanoid.Died:Connect(function()
for i,item in player.PlayerGui.Bars.Inventory:GetChildren() do
if item:FindFirstChild("ItemID") and (item.ItemID.Value=="" or item.ItemID.Value==nil) then
local array={"Strength Ring","Archer Ring","Magic Ring", "DF Ring"}
item.ItemID.Value=array[math.random(1,4)]
break
end
end
end)
end
return module