Reproduction Steps
I do not have a method to reproduce the issue, it is random. I have only received reports from desktop users.
Expected Behavior
rigs should never be invisible unless I set the Transparency of the components.
Actual Behavior
My game is experiencing invisible humanoid rigs for some clients, while the same instance remains visible for others at the same time - affecting multiple games, both skinned and non-skinned meshes.
I don’t have reproduction steps however some screenshots:
Hi @Fm_Trick , this issue could have been caused by one of the features/fastflags I enabled recently. I’ll disable it.
Could you also tell me what the game is? I would be great if I could test and verify my feature in this place and fix all bugs before enabling it again.
Also happens to me as well when welding a model to the character, character goes invisible for a second then back visible (the parts aren’t moving, it just goes invisible)