Internal Character Appearance Loaded

I noticed when a player in my game dies, Player.Changed fires “InternalCharacterAppearanceLoaded” twice
image

Player.Changed:connect(function(Property)
		print(Property)
		if Property == "Character" then

I found no reference to “InternalCharacterAppearanceLoaded” in the documentation, what is it?

its the Player.CharacterAppearenceLoaded event

Huh, that is very strange. It is not mentioned directly in text. And I wonder why it is not “character” which comes after :LoadCharacter() is run.

It’s an internal property that isn’t documented because it isn’t user facing.

The property is flagged as NotScriptable and Hidden, so it cannot be modified by code or inspected from the property window. Roblox’s API Dump usually doesn’t export these members, but they do exist and get reflected to the Changed event as a side effect of how that event works.

Consider it unstable and do not acknowledge its existence.

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Also worth pointing out this is incorrect.

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