Hey guys, I was curious as to if I can interpolate between one animation to another?
I am making a bunch of sword-swinging animations, and I want it to animate smoothly between one sword swing to the next. So, I decided to just make a bunch of animations that just have the position that the sword is in when it has been swung.
Now I want to make it so that if sword swing 1 has been animated and someone activates the event again, I want it to smoothly go from sword swing 1 to sword swing 2. However, if someone doesn’t activate it, I just want it to return to the sword holding animation. The key is smoothly, I don’t want a bunch of animations that are abrupt.
Right now, I am just making the entire sword swings, from sword holding to swing, back to sword holding. But, I realize that this system is probably more efficient and smoother if I just interpolate between keyframes.
Yes you can, in fact that’s called procedural animation. To interpolate keyframes you can use tween service which does the CFrame lerping (interpolation) for you. This resource should help:
That uses TweenService to go from CFrame to CFrame. I want to go from keyframe sequence to keyframe sequence(in the animation). Is there a method of doing that?
Hmm, for keyframe sequence to smoothen it out theres a thing called Animation Blending which you can adjust using animation weight and blend two animations together like walking and running:
Maybe this thread can illustrate how it is used:
Another way is to, obtain the CFrames inside the keyframe to tween so you will need to obtain the following:
Or you can obtain the model’s current CFrame then use that to tween to another pose on the keyframe, In short, it’s going to be difficult.