Intersect Async Crashes On Local Server Test

I have been having some issues running IntersectAsync crashing on baseparts and found the issue only occurs when the two parts aren’t touching, and only crashes on my PC. I have a decent PC(i5-14600K, 32 GB of ram, RX 6600 XT), and I haven’t found any solution reinstalling roblox studio and changing up my graphics settings. My drivers are up to date. Edit: I have also tried using a different gpu (RX 570) and reinstalling the correct drivers, but I still run into the same issue.

local part = Instance.new("Part", workspace) 
part.Anchored = true
part.CFrame = CFrame.new(0,100,0)

local cutter = Instance.new("Part", workspace)
cutter.CanCollide = false
cutter.Anchored = true
cutter.CFrame = CFrame.new(0,0,0)

task.wait(5)

local new = part:IntersectAsync({cutter})

This is the code segment you can run in the CommandBar or in a Script when doing a Local Server Test.

Expected behavior

It would be nice if it could just return nil or something instead of crashing, it is currently a pretty harsh way of saying “NOOO!”

Hey, thanks for reporting this. Can you let us now if you have the studio solid modeling beta enabled?

I did at the time. It only happens when I have the beta enabled. Keeping it off seems to fix my issue.

Yeah for now I would recommend turning off the beta if this is disrupting your workflow. We have a fix for this that has already shipped and we will turn it on next week :slight_smile:

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