Intoducing, a slowmode script for the ROBLOX chat!

Hey Developers! :cool:

Have a game that’s always being ambushed by spammers, but you don’t have enough mods or people to hop on and punish them? Then this model is for you!|

Introducing:
SlowMode Chat V1.01

What does this do exactly?:
It’s a cooldown for the basic ROBLOX chat! Just input the amount of time you want in-between a chat and let the script do the rest! This is a great way for any game to stop spammers or flooders!

Woah! Where can I get this at?:
SlowMode Chat! - Roblox or SlowMode Chat! - Creator Marketplace (roblox.com)

Enjoy your new found model and have fun developing! :happy3:

This was my very first forum post, so If I did anything wrong, please tell me!

3 Likes

You can still access the chat thru “/” and the code is very poorly written and utilizes an unnecessary amount of loops & checks. Also an exploiter can easily get around this even if it properly worked client-sided since the server has no rate-limiting factors.

4 Likes

Oh, I’ll try and redo the code and add new stuff!

Think I fixed it! Should work now. (Sorry if the code is still a bit messy, and not well-done.)

Well even so, said code can still be used for learning and understanding fundamentals, especially for new players. :+1:

SayMessageRequest:FireServer(“Test”) and boom. It is now bypassed by an exploiter.

Theres no reason to bash this, its client-sided. Isn’t it obvious that it can be bypassed? Please give proper feedback. To be fair though, the code needs a bit of a cleanup.

2 Likes

He never said, that this script is against Exploites, not only Exploiter(s) are spamming the chat. There might be other People doing this.

We all know, that this method will soon be deleted due to the Experiences using this, to ban people.

I am interested how they will do it the new way.

1 Like

How would you do it server-sided??? Playerscripts + The basic Chat Gui is added locally… So you can’t get it from a normal script.