Introducing AnchorPoint+, Change your Gui's AnchorPoint with ease!

Hey everyone! This is my first time posting under the community resources tab!
Introducing, AnchorPoint+! Set the anchor point of a Gui object with ease!

HOW TO USE
Click on a Gui object (Can be a Frame, ImageButton, etc.), and click on one of the
options you want your AnchorPoint to be, and click confirm.

image

By clicking on the Set position to relative anchor point button, it will set your
Gui to the position you’ve set your anchor point. Eg: If the anchor is set to
0.5, 0.5, the position will change to {0.5, 0}, {0.5, 0}

NOTE: This plugin is still in development, so expect bugs to occur!
Preview:

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To get started, quickly download the plugin from the marketplace!
AnchorPoint+

If you would like to view the plugin’s source, run the code below in the
command bar: (Don’t mind the messy code as I’m planning to make improvements)

game:GetObjects("rbxassetid://11584765612")[1].Parent = game.Workspace

Enjoy using the plugin! :grin:

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5 Likes

Looks nice! Reminds me of Visual Studio’s anchor point changer. This should be built into studio, definitely gonna try it out.

It’s based off Visual Studio! I specifically made this because Roblox Studio currently does not have one as it would make my life a lot easier if it did. :cry:

1 Like

Found a small bug:

When selecting a core service (like RobloxPluginGuiService), the plugin will throw an error. This doesn’t affect usage, but I thought I would let you know. :slight_smile:

I’ll fix it as soon as I get on again, thanks for letting me know. :sweat_smile:

1 Like
return {
	"Frame",
	"CanvasGroup",
	"ScrollingFrame",
	"ViewportFrame",
	"TextLabel",
	"TextButton",
	"TextBox",
	"ImageLabel",
	"ImageButton",
}

You can use :IsA("GuiObject") instead

2 Likes

Sound really cool. This’ll make GUI designing way more convenient. Cheers.