Introducing Avatar Importer to Studio

How come the R15 sample wasn’t released?

Can’t explain how useful this is! It’s got to be Devmas!

If you’re referring to the sample from the screenshots I posted, you can download that here

https://developer.roblox.com/articles/using-avatar-importer

The link looks like this

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Thanks for replying!

I just mean the R15 character rig, the only sample that’s posted is the Rthro Avatars.

Basically I would like to have a R15Rig that’s already setup.

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External Media

so this is possible

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That is nice and funny at the same time.

This is incredible! I wasn’t the biggest fan of Rthro, but now I’m starting to realize the possibilities you’re creating with these avatars.

Thanks for the update, will definitely try it out soon.

Leaked King of the Monsters footage?

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can please someone make a video showing how to make it work?. cause i tryed “alot” and the maximum i made work was 3 bones from a custon rig “humanoid”.
every time i import a rig with this some times work and some dont and most of the times all is missing the motor 6d.

also the plugin API dont say nothing abbout the _End but the program ask for add a model with name _End.

Edit i coud make it work if instead using bones i use PlainAxis , but with axis i cant animate stuff or set keys for bind save keyframe and i cant add propeties to axis.

image

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From what I’ve seen from this post, it looks really nice! I’ve tried it for a bit and couldn’t get it to quite work. Can I get some aid on this?

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woud be nice a video tutorial,i’ve tryed using it and i coud not make it work using actual bones.
only using empty axis.
the problem of using empty axis is that it is limited for using modifiers.

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Yesss!! Finally! This is a feature we’ve needed for sooo long! This looks so useful.

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Thank you so much ROBLOX really excited for custom avatars in my game!

A lot of people on YouTube say Roblox updates are getting worse and worse, but really they are getting better and better! Very cool!

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This is going to be great. I can now create a custom character in any modeling program and import it, and rig it so I can use it in my games. Thanks ROBLOX!

Would be nice if this thing would either also automatically split up rigged and skinned characters or eventually support deformation so more advanced rigs may be imported.

Yes, I’m hoping for deformation as well, so that my sharks don’t have to be precut shark nuggets before they actually become a nugget.

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Yea roblox is really kinda behind on this sorta stuff. It’s probably due to some engine limitations, the difficulty of implementing it, standardizing it across platforms and managing its cost (i.e. for LOD levels), or possible complications because I couldn’t imagine why they would rather make rthro and r15 the way they are now instead of fully rigging them and also not place something like this on their roadmap or pipeline.
There’s also of course the triangle limit thing which is actually fairly low in comparison to what you would expect on other platforms (at least the triangle limit for a single mesh; it would probably be raised if fully deformable characters could be imported).

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So, im importing the avatar… its a manipulated and changed version of a roblox bundle… its the same size as when i imported it from roblox into blender, but when i import it back into roblox it is super huge. everything is how its suppose to be with all the proper parenting and what not, and ive tried scaling it down in blender, but i cant seem to get it just right where all the blocks are aproximately the same as a normal roblox rig. Can anyone help?

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FBX tends to scale things way up. You gotta scale it to 1/10th of its original size in blender before exporting.

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