Player isn’t required to be in the server. Just an example for whitelist systsem.
Explain some backdoors in this?
Player isn’t required to be in the server. Just an example for whitelist systsem.
Explain some backdoors in this?
Wow! Will it be open sourced for self hosting? Also, if this is even possible, will there be a feature where you can have a function which sends message to a discord server channel using its ID?
Possibly in the future.
Verification part can be easily abused to identify themself as someone who they are not.
I’m assuming the MainModule is offsale for a specific reason? As I just tried using the system, but the Module is offsale so it’s not able to function whatsoever.
will there be a feature where you can have a function which sends message to a discord server channel using its ID?
Feature is in the works.
GetDiscordRoles
Returns table if no data found instead of true.
GetDiscordPermissions
Returns table if no data found instead of true
GetDiscordFromId
Returns 0 if no user found
:SendEmbed(Data)
Example:
local DiscordPlus = require(6884651300)
local API = DiscordPlus:RequestAPI(Token, Guild);
local Data = {
WebhookId = 123456,
WebhookToken = "abcd",
Username = "Discord+"
Title = "Hello World",
Description = "Hi Discord!",
Color = "BLUE"
}
API:SendEmbed(Data);
:SendMessage(Data)
Example:
local DiscordPlus = require(6884651300)
local API = DiscordPlus:RequestAPI(Token, Guild);
local Data = {
WebhookId = 123456,
WebhookToken = "abcd",
Username = "Discord+",
Message = "Hello World"
}
API:SendMessage(Data);
Update published to Module
Takada Server is the first server being moved, We will have down time for around 20-40 minutes then we will be moving Nima.
Nima & Takada are RAMPAGE Interactive Servers keep the API Online. While Nima & Takada are down, all api and our websites will not be opertional.
Issue Fixed! Any other problems let me know.
I alerted one of the HR’s in the server about it, But it seems in both the Rampage server and one of my personal servers during the Verification Process it doesn’t properly update the user’s Nickname
whereas I assume the Expected Nickname was [DisplayName (@RobloxUsername)]
Issue Sorted!