Genre picking is a difficult thing to tackle. There’s a big issue of creator choice and “safety” on Roblox. I personally want to make my game a Platformer (Genre) with a Collect-a-thon (Subgenre). But, of course, as Roblox says, it’s not a popular enough sub genre on Roblox. The issue? Players cannot accurately find games they want to.
The solution to this would be Tags, allowing creators to make their own Genres (kind of/technically) for their games that users can search for. However, since Roblox’s ecosystem is so big, developers making their own Tags at any time would be bad for end-users. This is because a variety of “tags” with similar meanings could be made.
Having general categories developers can assign their games to is a better solution, but to be great, developers should be able to request a genre (popularity aside imo).
I would have no problem with the genre limit being 3, so long as the limit does not apply to sub-genres.
I also think that when choosing genres we as developers should be able to set how much as a percentage that genre applies compared to the other selected genres (and the same for subgenres). This should help players find games if they want to find games that partially but not fully fit other genres, such as games that include roleplay elements or are intended for such but are not explicitly roleplay games (allowing players to reduce irrelevant results to a degree(the disgusting algorithm that was removed then re-added is a significant problem for me as a player, and I’ve found that my experience literally does not show up at all when searching its exact name, except when surrounding it in speech marks)).
These sub-genres simply do not encapsulate the diversity of the experiences on Roblox. It’s hard to find suitable descriptive genre tags for our game, and apparently Roblox can request to change our game genre if it’s misleading? Where does that put games that don’t fit into these genres?
Most of my games are considered sandbox building games, and I think there are many other games out there that would fall under this category. Classifying it under “simulation” really makes no sense, it should have a dedicated category. Other than that, this is a nice update to see, I am excited for the ability to filter games by genre and even more specifics.
I could claim that the other genres listed here have the same issue as the “horror” theme and can’t be defined by the select subgenres listed already. Likewise, you could easily limit the “horror” genre to select subgenres and possibly expand in the future.
I would personally be fine with a limited genre/subgenre system for “horror” while you guys cook up the dedicated update at least.
Difficulty Chart Obbies are more skill-based and unique than classic obbies. They have a clear difficulty progression that challenges players with more advanced platforming techniques, making the gameplay more challenging. In contrast, classic obbies often feel like cash grabs, using clickbait to attract players without offering much depth. This leads to different audiences: Difficulty Chart Obbies appeal to more serious players looking for a challenge, while Classic Obbies attract more casual players.
As a player, I don’t want to find these easy obbies, I want to find difficulty chart obbies in particular. There’s a noticeable difference between these games. The best solution would be to add a Difficulty Chart Obby subgenre.
I’m glad to see genres return even if there a lot of missing categories at launch. With this and the party system finally returning after 6 years maybe this means we will get UGC Gears as a return of that feature
Why not just make a horror genre from the start?
I feel like it’s easier to just make one genre for Horror and combine them all, since they are all, you know, HORROR.
I don’t see a single difference in the principle of jumping from platform to platform and progressing forward. Thus, obby/platformer is a decent umbrella term to wrap it all up.
That’s exactly what I was asking. I believe that Difficulty Chart Obbies are different from Classic Obbies and therefore should be separate sub-categories within the Obby category.
Does Steam create the Tags and developers search based on what Steam approves? Or, can any developer made a tag? My main question here is filtering. Imagine all the developers on Roblox trying to make a “2d” tag when one already exists, for an example. We don’t want copies like “2-d”, 2-dimentional", etc.
I think Roblox should have a system for requesting Tags to add to a list. Someone at Roblox can then look through the list and determine whether one needs to be added or not.
There should definitely be “Real time strategy” and “Turn based strategy” sub-genres for the “Strategy” genre, games like Medieval RTS and Noobs in Combat would fall under those sub-genres respectively.
What happens if there’s an adventure game with obby/platformer elements? Would it not receive an obby/platformer tag or subtag in this case because its not classic, a runner, or a tower?