Could we get neon to work with SpecialMeshes?
Neon without glow is something I could’ve really used for weapons and other game items with elements that light up - the glow consumes the small meshes and turns them into one big blob up close.
try out meshparts
Sweet. Seems cool to use in city maps.
Can’t scale down sufficiently.
Nice changes!
I just think the neon could have new priorities that can be changed like the glow scale and stuff.
State/City roleplay groups often use neon bricks for traffic lights, seems like a useful update for them.
My game Sunset City is heavily built around Neon so this will make for great distance shots and more.
A necessary improvement!
Welcome back ConvexRumbler!
This’ll be great for lights on my vehicles!
@Loleris:
Neon without glow is something I could’ve really used for weapons and other game items with elements that light up - the glow consumes the small meshes and turns them into one big blob up close.
Please request this in post processing request forum. We could think of this as a part of per part neon intensity, which is one of the things you can vote for.
@SO_Owen
Could we get neon to work with SpecialMeshes?
Im not aware any progress or plans there. Sorry.
@Deftlock9h
Nice changes!I just think the neon could have new priorities that can be changed like the glow scale and stuff.
You can control glow spread globally using bloom effect. Its a little bit of hidden feature.
@CloneTrooper10194h
I see you guys are taking suggestions from MinutePhysics lol.
Not really :). This was totally unrelated to gamma/srgb. Im not saying we do handle srgb/linear correctly somewhere else, but that is separate discussion and it has its own reasons.
@InceptionTime
Welcome back ConvexRumbler!
Thank You very much. It is great to be back!
Love this update!
Very much needed. Thank you.
Much needed, neon bricks in a bunch would look super weird
Great update, Thank you!
Now we just need a way to change the glow intensity
The new neon is neat (: but the better glow in the distance isnt that much more than expected ):
anyways the neons outer glow has some great color blending and mixing (:
Tough the middle section is as glitched as explained in this video :
nothing tragical …but might that ever get “fixed” ?
Also iam slightly curios ; the new future is bright demo features a optically totally different approach for neon glow ; which is nearly fully glowing even from the furthest distance (:
Ik we shouldnt talk here about the demo but idk where to ask else ; so whats about this totally other neon …might it ship with a new lighting system ?
Or will the current new neon stay then instead ?