For text, a way to convert a TextLabel (or any GuiObject) into an EditableImage is one of the options we are exploring. It definitely would unlock a lot of use cases, but one big challenge is that we want to make sure any API we introduce can be supported on the game server in a reliable and scalable way to address in-experience creation use cases.
In the most recent Creator Roadmap that was publicly released, we had Mesh / Image APIs scheduled for “late 2024”.
We intend to keep that promise but this is a very complex set of APIs that touch a lot of the engine. This is why we are trying our best not to over-promise a specific date / month which would then lead to needless frustration.
Hello, It’s been a blast experimenting with EditableMeshes, however i encountered an issue. The “FindVerticiesInSphere” method has an argument “radius” that’s inconsistent.
The docs state that the radius is the radius of the sphere. However the verticies considered do not match with the size of the sphere in studs. However they do match the size in studs divided by two, which is weird, if this is intentional it should be mentioned in the docs.
Below some screenshot showing the verticies (in green) and the sphere in studs (blue).
If i divide the radius by two these results match
I forgot to mention that sometimes it just doesn’t find everticies at all, even if the position and radius are right, it just doesn’t return any verticies and i don’t know why. It happens when changing mesh size and mesh id (not in real time)
(Only vertex heights are being set (only remaining function) )
(Rendering with Precise settings)
Overall, the new system now prevents us developers from manipulating individual vertex colors/normals/and uvs, and now requires us to set them on a per face basis ( I dont think I need to explain why this is a change for the worse )
I would like to request for us to be able to manipulate vertex colors, uvs, and normals on a per vertex basis again, rather than by using normalIds, faceIds, and so forth
We just released an update to this Studio Beta that addresses feedback from this topic includes some performance and memory optimizations and introduces some new improvements to the API.
Please use the new topic above to continue the discussion and please keep the feedback coming.
The sample .RBXL file included in this post has been updated to be compatible with the latest updates and the known issues section has been updated to reflect the new changes