LightingService
(This is a remake of another post I made, but I decided to put it here)
Hello DevForum! (if you are Reading on 11/11/22) Happy Veteran’s Day!
LightingService is simply a ModuleScript
I made for fun to try and make changing Lighting Easier!
Total Time: 6 Hours
I think it is a waste of my time to make this.
Feedback: Good
It might help some Developers with Lighting Manipulation during game.
What are the functions?
Current Functions:
:ApplyLighting()
:
Apply’s a Description of Values inside the Lighting, Once Specified, it will change game.Lighting.
:HardReset()
:
Performs a Hard Reset of all Lighting / Atmosphere Accosiated Items by Removing them from the game
:TweenReset()
:
Tweens the Lighting Back to its Original Form (May Cause Performance Issues)
:CreateDayCycle()
Tweens the Sky through a Day / Night Cycle with The Info given for the Tween
(Enum.EasingStyle.Linear
Recommended for Smooth Cycle)
:TweenTime()
:
Tweens the Clock to a Certain Time.
Apply’s to both :CreateDayCycle()
and :TweenTime()
:
:RandomizeLighting()
:
Creates a Randomized Lighting with The Specified Numbers.
Any Recent Updates?
Whats New:
LightingService: v0.12 [11/11/22]
-
Replaced
:ApplyLightingDescription()
with:ApplyLighting()
-
Added New Function:
:RandomizeLighting()
(Creates a Randomized Lighting with The Specified Numbers)
-
Fixed
:CreateDayCycle()
not repeating
Where do i check out this “LightingService”?
ModuleScript + Function Assistance here:
So far I have Recieved Ok Feedback
What do you think?
I Would Love to see what you guys think of the ModuleScript
- Great
- Good
- Ok
- Bad
- Terrible
0 voters
Any Questions?
Feel free to Reply Here if so!
I would love to hear your thoughts and Concerns!
Thank you for Reading!