LightingService
(This is a remake of another post I made, but I decided to put it here)
Hello DevForum! (if you are Reading on 11/11/22) Happy Veteran’s Day!
LightingService is simply a ModuleScript I made for fun to try and make changing Lighting Easier!
Total Time: 6 Hours
I think it is a waste of my time to make this.
Feedback: Good
It might help some Developers with Lighting Manipulation during game.
What are the functions?
Current Functions:
:ApplyLighting():
Apply’s a Description of Values inside the Lighting, Once Specified, it will change game.Lighting.
:HardReset():
Performs a Hard Reset of all Lighting / Atmosphere Accosiated Items by Removing them from the game
:TweenReset():
Tweens the Lighting Back to its Original Form (May Cause Performance Issues)
:CreateDayCycle()
Tweens the Sky through a Day / Night Cycle with The Info given for the Tween
(Enum.EasingStyle.Linear Recommended for Smooth Cycle)
:TweenTime():
Tweens the Clock to a Certain Time.
Apply’s to both :CreateDayCycle() and :TweenTime():
:RandomizeLighting():
Creates a Randomized Lighting with The Specified Numbers.
Any Recent Updates?
Whats New:
LightingService: v0.12 [11/11/22]
-
Replaced
:ApplyLightingDescription()with:ApplyLighting() -
Added New Function:
:RandomizeLighting()
(Creates a Randomized Lighting with The Specified Numbers) -
Fixed
:CreateDayCycle()not repeating
Where do i check out this “LightingService”?
ModuleScript + Function Assistance here:
https://www.roblox.com/library/11516981017/LightingService
So far I have Recieved Ok Feedback
What do you think?
I Would Love to see what you guys think of the ModuleScript
- Great
- Good
- Ok
- Bad
- Terrible
Any Questions?
Feel free to Reply Here if so!
I would love to hear your thoughts and Concerns!
Thank you for Reading!