I have my doubts about the VPN-prevention. Gambling locks are easily bypassed using a VPN. I don’t expect this feature to have any stronger verification than that.
Is there more information on what ‘signals’ are used to determine the actual location of a user?
If regional pricing is based off of a user’s Account Location, it’d be easily (or at least possibly) bypassed by a VPN. That’s my biggest worry with this kinda stuff. Love seeing how this’ll benefit lesser developed countries, but just take a look at other platforms that offer regional pricing and how people take advantage of it.
Hoping to hear more details about how you’ll go about this.
But how exactly? To my knowledge Roblox doesn’t instantly update your account location upon changing location so unless the user is logging into the platform everyday with a VPN i don’t think it would cause any issues
Well except for creating accounts but i don’t see a reason why someone would create a account to get a cheaper gamepass which is not tradable
It’s not instant, but they do automatically chamge your account region if they detect that your IP has been different for a while. Not sure how long that “while” is, but they send you a notification and an email when they do change it.
Alt accounts that trade items they get from a game to their main. If buying a “x1.25” multiplayer on their alt is cheaper then would expect them to do that.
Bot accounts that sell their items on say eBay, would not be surprised if they utilize cheaper passes to speed up whatever they’re doing.
I quite like this. And even if people are able to get cheaper gamepasses using a VPN or whatnot, I really don’t mind that. Regional pricing will probably be something I turn on for almost everything from now on.
I don’t see why it’s up to us creators to have localized prices in the first place when Robux prices are unaffected. It defeats the entire purpose of this feature because of that.
I’m a Canadian who would have to spend slightly more compared to the American for purchasing Robux. Imagine if someone from Brazil is purchasing Robux, they would have to buy it at American prices which is a lot of money for them.
This only applies to in-game purchases which is sad since I could see this being used for the marketplace, as well as plugins.
Validating this on our end at Slap Battles, I seriously recommend anybody here try out price optimization if they can and haven’t already. It can make such a huge difference!
You can’t exactly just change your account location anymore, you need to contact support, meaning if you move countries, you have to either provide passport or immigration papers proving you moved in. This goes for temporary visits too, but I highly doubt they’ll let location changes just for a two-night hotel stay.
You can change this once-per-account with roblox support iirc
Why?
We can already essentially do this with LocalizationService:GetCountryRegionForPlayerAsync() and a ton of products (iirc), but it’s very tedious and we’d also lose out on the other security measures this (allegedly) has. We shouldn’t be forced to have automated pricing.
But what use case would you have for manually adjusting these regional prices? You haven’t really made a strong case to them for why manual adjustment would be necessary.
I really hope so! Currently the Premium subscription is very expensive in Brazil and i can’t afford it with the current prices, would love to see regional pricing be expanded to that
I think this is a good concept but why not just have regional pricing when buying robux? That way it can just use the country of the payment processor instead of just trusting the user to have their location set to what it actually is.