Approved. Wow, that was fast. Nothing more satisfying than seeing the scumbag who stole your game get brought to justice. Thank you Roblox for introducing this much-needed feature!
Wait, your request actually worked?!
Dang, youâre so lucky.
One in One Million.
How is overall ownership perceived here? I donât see a option on Rights Manager to add my assets.
1 - Does it take into account assets in my inventory?
2 - Do I only submit removal when I see my assets used / stolen? if so whatâs stopping someone else for falsely reporting me i.e if we have freelancers
3 - How do I upload and declare my content without submitting a removal?
As a Creator, the Rights Manager is completely broken. I have now submitted two completely valid requests against experiences that have reverse engineered and copied my entire experience, and even kept the same name. Iâve provided screenshots of the original and the stolen content. I donât know what else to provide, it is cut and dry.
Both times, I have received a vague, unhelpful rejection reason. âWe are unable to identify the creation that allegedly infringes your rights.â
This is completely unacceptable and not how Roblox should handle requests for infringement on intellectual property.
Iâm going to attempt to email the copyright agent the old fashioned way. Hopefully that method is still around.
Iâm curious how you formatted your request to get it accepted. See my reply above. Roblox has been denying mine for the vague reason âWe are unable to identify the creation that allegedly infringes your rightsâ and I feel like Iâve provided all the information I can.
Wow. Iâm getting the exact same thing when reporting a reverse engineered/stolen experience. Would you mind showing me how you detailed your approved request?
The old way still works, I recently reported the theft of one of my UGC accessories and I did it by sending an email to the copyright agent and it worked, the copy was deleted the same day.
Yeah, sending a manual email to the copyright inbox seems to result in acceptance way more than Rights Manager does. Iâm assuming itâs because those that respond to the emails are more trained (and more human) than whatever/whoever reviews the Rights Manager requests.
I asked the Rights Manager PM (product manager) for comment on this but am yet to receive a response.
Iâm thinking itâs luck-based (You need to be very lucky, and somehow I was the first time). Canât say the same for the next few times. I had someone blatantly steal my game icon/thumbnail, and after requesting it be taken down 6 different times, it didnât work at all.
As for phrasing, I really donât think it makes a difference. The first time round (my successful takedown request) all I said was, âThis game is a blatant copy. I would like it removed. The entire game is a direct copy of mine.â and it did the trick. I submitted zero photo evidence with it.
The last few times that failed, I tried phrasing it in all kinds of ways. I provided as much clear image evidence with clear annotations and labels, yet none were to any avail. This brought me to the conclusion that it doesnât matter how you phrase it. It doesnât matter how much proof you have. I donât think humans are involved in the reviewing of each request, because thereâs surely no way they could be as dense as they were the last few times I requested takedowns. Itâs painful, especially when your reject reason makes absolutely no sense at all, and isnât even relevant to your case.
Iâve also heard of cases where the copycat requests a takedown of the original creatorâs work, and the copycat ends up winning. End of the day, itâs luck, and I think it also depends on how much the copycat altered your stolen work.
Really frustrating. Roblox has the right idea here with a potentially good feature to help creators, but of course their execution of it is abysmal, as per the usual.
I was better off reaching out to the copycat via direct message.
I tried using this for the first time today and it doesnât work.
Here is how my experience wentâŚ
My legitimate request was DENIED with the reason being the offending experience was created before mine??? How can that be? Mine was created in 2021 and the copied game icon experience was created in 2024, this year.
How is a system as simple as this suppose to work when they canât even compare 2024 and 2021 properly?
Has anyone else experienced this? For this being my first time using the feature I am VERY disappointed that it canât even remove something this easy to compare.
Has anyone else been sending removal requests for literal exact reuploads of your models on the toolbox and having them rejected for " it does not appear that you are the rights holder of the original creation"? This is literally so annoying especially when my models are being given away on the toolbox while this rights management team is literally approving falsified requests. Iâve been sending removal requests for like a month now and they only review them at night and always the same rejection reason which gives me absolutely no clue of the reason in relation to my creation. I even tried to email my DMCA and some guy named F.Ovung keeps rejecting them even when theyâre extremely obvious to be reuploads.
Did you check if you switched the offending game and your own game around? Until now i dont have the same issue.
You can check the first screenshot. They are correct.
@nsgriff I originally thought it was because ROBLOX was on winter break but no, people on the rights manager are just spam rejecting my removal requests for obvious reuploads of my creations, take this one for example where someone literally uploaded my meshes as a model.