Introducing Rights Manager

A game of mine has been blatantly stolen and copied. I have filed a request, what should I expect? How long is it going to take for my request to be reviewed?

My game: The Hardest Obby Ever - Roblox

The copy: Adu's Difficulty Chart Obby - Roblox

Approved. Wow, that was fast. Nothing more satisfying than seeing the scumbag who stole your game get brought to justice. Thank you Roblox for introducing this much-needed feature!

Wait, your request actually worked?!

Dang, youā€™re so lucky.

One in One Million.

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How is overall ownership perceived here? I donā€™t see a option on Rights Manager to add my assets.

1 - Does it take into account assets in my inventory?
2 - Do I only submit removal when I see my assets used / stolen? if so whatā€™s stopping someone else for falsely reporting me i.e if we have freelancers
3 - How do I upload and declare my content without submitting a removal?

@nsgriff

As a Creator, the Rights Manager is completely broken. I have now submitted two completely valid requests against experiences that have reverse engineered and copied my entire experience, and even kept the same name. Iā€™ve provided screenshots of the original and the stolen content. I donā€™t know what else to provide, it is cut and dry.

Both times, I have received a vague, unhelpful rejection reason. ā€œWe are unable to identify the creation that allegedly infringes your rights.ā€

This is completely unacceptable and not how Roblox should handle requests for infringement on intellectual property.

Iā€™m going to attempt to email the copyright agent the old fashioned way. Hopefully that method is still around.

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Iā€™m curious how you formatted your request to get it accepted. See my reply above. Roblox has been denying mine for the vague reason ā€œWe are unable to identify the creation that allegedly infringes your rightsā€ and I feel like Iā€™ve provided all the information I can.

Wow. Iā€™m getting the exact same thing when reporting a reverse engineered/stolen experience. Would you mind showing me how you detailed your approved request?

The old way still works, I recently reported the theft of one of my UGC accessories and I did it by sending an email to the copyright agent and it worked, the copy was deleted the same day.

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Yeah, sending a manual email to the copyright inbox seems to result in acceptance way more than Rights Manager does. Iā€™m assuming itā€™s because those that respond to the emails are more trained (and more human) than whatever/whoever reviews the Rights Manager requests.

I asked the Rights Manager PM (product manager) for comment on this but am yet to receive a response.

Iā€™m thinking itā€™s luck-based (You need to be very lucky, and somehow I was the first time). Canā€™t say the same for the next few times. I had someone blatantly steal my game icon/thumbnail, and after requesting it be taken down 6 different times, it didnā€™t work at all.

As for phrasing, I really donā€™t think it makes a difference. The first time round (my successful takedown request) all I said was, ā€œThis game is a blatant copy. I would like it removed. The entire game is a direct copy of mine.ā€ and it did the trick. I submitted zero photo evidence with it.

The last few times that failed, I tried phrasing it in all kinds of ways. I provided as much clear image evidence with clear annotations and labels, yet none were to any avail. This brought me to the conclusion that it doesnā€™t matter how you phrase it. It doesnā€™t matter how much proof you have. I donā€™t think humans are involved in the reviewing of each request, because thereā€™s surely no way they could be as dense as they were the last few times I requested takedowns. Itā€™s painful, especially when your reject reason makes absolutely no sense at all, and isnā€™t even relevant to your case.

Iā€™ve also heard of cases where the copycat requests a takedown of the original creatorā€™s work, and the copycat ends up winning. End of the day, itā€™s luck, and I think it also depends on how much the copycat altered your stolen work.

Really frustrating. Roblox has the right idea here with a potentially good feature to help creators, but of course their execution of it is abysmal, as per the usual.

I was better off reaching out to the copycat via direct message.