It looks really good to be honest, it will definitely be useful for a lot of games!
Smoother trains incomimg! Thanks a lot for this!
Really! Great job you guys did right here!
didnt we always have that? just turn on smooth and edgesplit in blender
But its nice to see that it was added to studio, makes it useful for those that donāt use blender or donāt know what it is.
Itās not mine, as I was just using it as a demonstration. Iāve updated it with a work of mine now
There seems to be a bug where SmoothingAngle doesnāt work on parts that have been unioned without the feature turned on. I disabled the feature in the first place as I ran into a few errors, which I thought this new feature was causing, but these bugs are now fixed and had apparently nothing to do with it. Ie, iāve set the SmoothingAngle to 40, but it hasnt actually changed anything.
I can undo this change by going back a bit but its really annoying to find where it changed.
having unions randomly disappearing upon saving to a file or the site is extremely frustrating.
Yep. Iād love to use unions more since itās easier for most of my use cases when making places, since most of my models arenāt really complex enough to justify using Blender, but the union corruption bug is really discouraging.
Hopefully since theyāre making updates to unions it means this bug can get some attention and hopefully get fixed.
I find this useful for optimizing games.
So hereās how to make unions optimized:
- Set
SmoothingAngle
to 0 (or as low as you want for a good look). - Set
RenderFidelity
to āAutomaticā - Set
Transparency
andReflectance
to 0 if you can. - Set the collision method to āBoxā if possible.
owo now trains dont look low poly
Would like to know why some models are not smoothed as expected. Could you provide me a few through private message?
This property is designed not scriptable at runtime. But we plan to add a SmoothingAngle parameter in Boolean operation API so it can be part of union itself.
Time to experience this beauty!
If you wanāt to smooth a mesh part select your blender mesh click shading smooth and reupload the mesh.
yah shading has been a problem some have reported
But thatās the reason this update came outā¦ so you donāt have to export and import it.
Now if only spheres and cylinders werenāt simplifiedā¦ Cool update though! I think Iāll be sticking to V1 until V2 is able to give me more precise unions. Also itās way of handling zero width cuts is odd, I would like it if it chopped off the cuts instead of leaving it and causing me a headache.
Awesome! Definitely will be very helpful for a lot of developers.
I canāt wait to use this feature!