This is a very interesting change – my knee-jerk reaction would be that this would break most of our game’s existing UI.
Currently, we heavily use UIScale and AutomaticSize in our UI workflow; however, as per my various, different, bug reports, it unfortunately has broken a lot of our text UI.
To remedy this, we’re forced to manually calculate the text bounds with TextService – which is not ideal, since it wouldn’t mesh well with this setting!
it’ll require significantly more effort on our end to support this change, which is a bummer since we’re focusing our utmost on releasing our game. Having this change mess with our UI would be a huge issue, and so we’d appreciate it if the aforementioned bugs could be fixed first before moving on with the studio beta ![]()
If the UIScale bugs were to be addressed, it would be a lot easier for us to use AutomaticSize instead of calculating the text bounds manually everywhere, and thus support this change more easily!