Thanks for the questions! The filter is mostly the same as the in-game chat filter, but we’ve made sure that the filter will allow you to include additional information such as appeal or contact information as long as you meet Roblox’s Community Standards requirements.
For example, in your ban messages, you are allowed to reference brand names and platforms:
“Visit the Discord in my group/experience page”
“Message me on Twitter or X”
Mentions of personal information or direct links are not allowed in this message field. This includes posting a specific username or handle, or providing a direct link to a Discord server or X account.
The banning API should stop players from being able to change their like/dislike on the game. If a player is banned for exploiting, its unfair that they can then leave a dislike on the game when they broke the rules.
Is both the DisplayMessage & PrivateMessage filtered or just DisplayMessage? Cause I definitely seeing people storing tables in PrivateMessage as a string then converting it back to a table during runtime to store information and if it filters privatemessage that could cause some issues.
FINALLY! Been waiting a while for this. OpenCloud accessibility definitely excites me the most. Looking forward to better detection and more in the future.
I was wondering that aswell, because what happen if one person gets banned and someone else get caught in the cross fire and get banned aswell? if they making it like just a lucky guess that person is a alt, and not on stand by.
Could there be an additional setting to this where it simply lets you know a user was banned and lets us handle it on our side? Im sure some developers would appreciate that small option. Not all players who get banned are immediately booted from a game after all.
Huge risk of exploitation, a developer might mass-ban a certain group of people from playing the game for unfair reasons, and those players might want to signify that the game and it’s creator are bad through the voting system.
Many other cases may occur and this prevention may lead to unfair and bad cases.
Besides, let them. If a game is good, positive votes will always outdo the negative ones anyway, and with the previous Kick system it wasn’t a major problem either.
Try putting a script in ServerScriptService that unbans you with your user id, and then join the game on the client with another account (must be freshly made through incognito or something else) so that the server script can run.