I banned my alt account and so it kicked me(my main), firstly why can you ban yourself if you can ban yourself does that mean you can permanently ban yourself from your own game. Because the ban api only works on live server you needs someone to unban you if you accidentally perma ban yourself. This is a stupidly broken flaw and you can’t even get the ban history on studio so the huge limitation for dev case and having a custom plugin is not possible.
it doesn’t even have to be their ip address, my suggestion was that there could be some sort of code generated by roblox’s backend to identify users without revealing their information (e.g. a uuid such as dfc7efd9-9fc8-42a8-b4a0-b39006fa2252 could correspond to a certain user). i am aware that hashing and encrypting don’t make something 100% unguessable, but there are different measures that can be taken to make it harder to guess
roblox doesn’t need to add this or anything but i’m just saying that there might be some people who would want a way to blanket ban. i personally don’t have a reason to ban people from other games but i know some people who make separate games that are intended to be used to claim free ugc items for example. ip addresses are meant to be public in terms of traffic but i understand that people prefer to keep them hidden
Roblox filtering isn’t particularly easy to work around and the feedback on failure is not very good which makes this is a pretty big problem. It often filters a lot of things that should realistically not be filtered in other locations so unless the ban message filtering is fundamentally different this will likely cause problems.
It would be a lot better if the filtered message just gets filtered but still applied. Alternatively I’d even be happier if the ban message is erased and something like “Ban message filtered” was displayed or something, or just a generic ban message. But a full on failure means that banning someone is not necessarily reliable and that’s a big problem.
There is no good way to easily know if a particular ban message will be filtered or not ahead of time and if your ban messages are automatically filled in with any information or context about the ban and it fails then you have a pretty big problem because now the person you tried to ban isn’t banned.
Even custom ban systems can utilize the cloud API, since they rely on the datastores. All you would need to do is update the values of the DB using the datastore cloud apis.
The real benefit to the built in ban system is faster ban detection, easier setup, and you don’t have to worry about maintaining it. The alt detection in its current state is worse than what devs can do already do with device information and os.clock(). While it wasn’t always reliable (especially upon restarting their computers), it allowed me to catch some alternate accounts in our games and take action against them.
Good point, I was specifically referring to the UserRestrictions API though, I guess I just didn’t word that very well.
Yes, Roblox’s system is easier to set up, but doesn’t provide much customization. So at the cost of managing everything yourself instead, you can customize the ban screen however you want. In this case, alt detection would be the only thing I’m missing out on.
If it would be something like that, people could get youtubers or others to join their game and ban them. Easily getting them banned off roblox for a day.