Just lookup snippet plugins, a whole bunch of free ones come up that practically do the same just without the keyboard feature
Hey so I went ahead and spent the past few days remaking your UI in a more āpremiumā style
It also comes with a script I put together (very poorly lol) that creates a sort of shiny glass effect, itās very unoptimized and inefficient but I just did enough so itās in a working state. Thereās probably a few things missing from your UI
I hope you use this for when you rework the UI
CrazyFastCodingUIConcept.rbxm (80.2 KB)
Version 1.0.4 has been released!
- Added select to paste which allows you to paste local values directly into the pasted snippet values.
- Added support for using the plugin in play mode.
- Removed USD option disclaimer as the limitation has been resolved.
- Improved algorithm and fixed some bugs with it.
- Massively improved autocomplete algorithm.
- Fixed some autocomplete algorithm bugs.
- AutoServices will now position services as a group and other locals such as Replicated storage underneath.
- Fixed some bugs with AutoServices and made it more reliable.
- Fixed issue where you cant properly overwrite all already existing autocompletes via custom snippets.
- Added Wait snippet to the default list.
Click to paste allows you to paste anything in the selected values of a snippet by selecting via double clicking a word or selecting via holding shift to select a piece of code.
This will greatly improve the workflow as you can easily add a local value to your snippets now!
FYI, obfuscating your code is against TOS (especially when itās been layered an insane amount of times like yours, i have zero idea as to whatās going on but i guess thatās sorta the point). Wouldnāt recommend keeping it up like that.
This is cool but not something Iād spent $20 or 9000 robux on
The code is obfuscated to allow for the robux payment option since roblox does not have an option for this.
I might do sales in the future but since a lot of time went into this plugin i would prefer to keep it around $18.
The sourcecode of the plugin is already 4000 lines due to the amount of features so that might be why it looks like a lot lol.
Yeah I understand itās just youāre risking the ability to have it on the store. There are likely better ways you could handle payment verification which donāt require obfuscation.
There are none but its fine.
Only spam or malicious intent is likely to get removed as it says roblox may remove the asset to maintain community safety.
This plugin does not have malicious intent and you can see everything the plugin does.
Roblox also has restrictions in place to limit access for malicious plugins via whitelisting (allowing script and http access).
A 50% early adopters sale is active for a limited time, take advantage of the really cheap price while you can.
Version 1.0.4b has been released!
- Fixed bug where typing : from a library would still show custom snippets.
- Fixed issue where snippets that replace default autocompletes would remove the autocomplete name when trying to type it from a library.
- Fixed issue that prevented the USD version from working properly in offline files.
- Fixed issue where snippet autocompletes would show up in a string.
- Fixed issue where Service autocompletes could remove an additional letter.
- Improved Autocomplete algorithm.
- Changed library shortcuts to show as functions instead.
- Massively improved Autocomplete performance.* Improved Autocomplete algorithm.
- Changed library shortcuts to show as functions instead.
- Massively improved Autocomplete performance.
Version 1.0.4c has been released!
- Fixed bug where an additional character was accidently included with the select to paste feature.
- Improved algorithm to automatically determine whether you want to paste the connected / selected word as a string or the set local value.
- Fixed some other bugs and improved performance a bit.
Version 1.0.5 has been released!
- The plugin will now automatically create modules for you when you have a modulescript as a snippet and have the functionmode set to top.
- Added NoteTime snippet which pastes the current version number, date and time so you know where you left off.
- Extremely massive performance improvement on big scripts (5000+ lines of code and no more lag spikes)
- Fixed issue where pasting a top snippet would not remove getservice locals properly when it exists already.
- Fixed issue where some library functions like math.clamp would not move the cursor properly.
- Fixed issue where āifā would not be added properly when using the special āthenā snippet and made it more reliable.
- Fixed some bugs, improved algorithm and improved autocomplete algorithm.
- Added Username and LocalUserID snippets to easily get your own username or userID.
A new feature was added which should be very helpful for when you have a ton of modules but never want to deal with importing them into new place files.
This feature will automatically create the folders and modulescripts for you and makes sure they are where you expect them to be.
To use it follow these steps:
- Paste a module script in a new snippet.
- Set the functionmode to Top.
- Add the locals for requiring and parenting the modulescript to the top of the snippet like this:
- Now when you paste the snippet, it will automatically create the folders and modulescript for you and you no longer have to waste time on it.
A new snippet NoteTime has been added and allows you to easily note the version number, date and time in a script so you can find where you left off easily.
Hereās an example of how to use it:
Version 1.0.5b has been released!
- Algorithm now automatically adds aligner key to all functions such as require().
- Fixed bug where purchase window popped up in playmode.
How did you made the buying thru gamepass?
The robux variant of the plugin checks if the gamepass was purchased by the user and grants access if it is.
The USD version works as soon as you purchase it.
Can you give example how you made it if you can, anyways stripe is not in my country so i have to find another way.
This looks amazing!
purchasing it right now.
It checks if the gamepass is owned by the player, something like this:
MarketplaceService:PlayerOwnsAsset(Player, GamepassID)
I dont understand what you want me to say hereā¦
I meant if you can share the code where you made that i meant that
I cant share the full code since its a bit more complex than it looks.
There were some limitations i had to resolve via encryption depending on the studio mode.
As an example, some checks cant be done in certain modes.
In playtesting mode on the client, you cant verify ownership so encryption is used there.
I can only share the line that allows for this which is:
MarketPlaceService:UserOwnsGamePassAsync(userid, gamepassid)
Does that answer your question?
alright thanks for explaining it bit