We have 6 projects in total, with the MMO matching it the most. The current one the team is working on, Project Exodus, is not ambitious enough to match the Game Funds requirements so we decided to look at the other projects we have. Now, before I list them all just please keep in mind that before a few days ago ALL of the games but the MMO were in the same canon/era and would be using similar assets/scripts when sharable. Anyways, here’s a list of the projects we have:
Project Exodus, a tactical FPS based around Aegis Alpha/Beta from @Widgeon. A majority of our team was split from Aegis Reborn, a remake of Aegis Alpha by Wid, after events occurred within that group. The project is almost at a pre-alpha and currently serves as a showcase of sorts. As of now, we’re surprisingly close to an Alpha stage despite not even being in pre-alpha, primarily as our scripters are working on the mechanics inb4 doing the matchmaking. Currently, we have next-gen vehicle systems, optimizations, and our Cardinal Engine. But all in all, it’s an innovative FPS title with additional mechanics such as building bases, customizing vehicles, weapon attachments, ammo types, and several other QoL additions.
Project Tuara, a tower defense that’s inspired by BTD6 whilst tying it to a futuristic era with additions such as a story, missions, units, and several other mechanics seen in RTS games to the project. The primary bits of innovation comes from how we handle our towers/buildings along with how we handle ballistics, movement, and commanders/heroes.
Project Panga, a puzzle horror that’s inspired by deadspace 2 whilst tying it into the rest of the projects we have. It’d be rather simple with key innovations such as highly modular weapons, using the cardinal engines modular humanoids to create truly alien-like creatures and other mechanics that will be sorted when we begin working on the project. As of now, to increase the chance of people playing the game again we are thinking of having level editors, PvP/some sort of sandbox, and a few other things such as sub-difficulties.
Project Kaneke, a simulation of a futuristic city with various social mechanics within the game. We’d be expanding on games like Plaza 2(also by wid), welcome to bloxburg, and the countless other games by mechanics I won’t mention for the sake of NDA.
Project Komaru, a space RTS game that’s inspired by the likes of Stellaris. Again, due to NDA, I can not discuss any mechanics.
Lastly, Project Meliora, the MMO. Our MMO has no direct inspiration but is comparable to games such as starscape, lumber tycoon 2, no man’s sky, welcome to bloxburg, aegis, and all of our projects. It’s a very ambitious project that, if accepted, will come out in a few years. We chose this project as it’s a strong social game with mechanics such as auctioning, trading, multi-crewed vehicles, player-made factions, cooperative missions, and much more. Plus, as an MMO, it’s largely multiplayer-focused with several additional mechanics to improve that focus. We’d also have avatars being based on the user’s platform avatars, with optional decors that can be used within the game. Furthermore, the title is highly ambitious and offers countless bits of innovation that I will not mention. Overall, it’s our strongest project and checks the box of all requirements along with prioritization, and is well within reach of our development team.
Additionally to all of this, we aim to improve Roblox as a whole and send it to its next generation of development by adding advanced tools for developers on the platform. Examples of these tools would be plug-ins, frameworks, development packages(asset packs, scripts, etc), and of course our Cardinal Engine. All in all, our studio aims to cut down as much time as possible for developers on the platform to increase development efficiency.
Apologies for the late response, went to go make some lunch.